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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_killshot---19 | ||||||||
| 29 | 24 | 7 | +5 | 86, better than 77% at Level 9 | 1.12, better than 74% at Level 9 | |||
| 27 | 23 | 4 | +4 | 83, better than 60% at Level 10 | 1.06, better than 51% at Level 10 | |||
| 24 | 29 | 3 | -5 | 74, better than 19% at Level 8 | 0.91, better than 20% at Level 8 | |||
| 25 | 27 | 11 | -2 | 86, better than 76% at Level 9 | 0.90, better than 15% at Level 9 | |||
| 22 | 25 | 6 | -3 | 72, better than 13% at Level 8 | 0.86, better than 6% at Level 8 | |||
| team_Drunku16 | ||||||||
| 28 | 24 | 10 | +4 | 91, better than 90% at Level 8 | 1.17, better than 84% at Level 8 | |||
| 25 | 24 | 5 | +1 | 70, better than 6% at Level 9 | 1.02, better than 52% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_killshot---19 | |||
| 84, better than 24% at Level 9 | 0, better than 1% at Level 9 | 6 | |
| 0, better than 1% at Level 10 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 26 |
| 26 |
| 7 |
| 0 |
| 78, better than 41% at Level 8 |
| 1.00, better than 39% at Level 8 |
| 25 | 27 | 1 | -2 | 70, better than 7% at Level 9 | 0.90, better than 15% at Level 9 |
| 23 | 26 | 14 | -3 | 87, better than 78% at Level 9 | 0.89, better than 13% at Level 9 |
| 1 |
| 122, better than 40% at Level 8 | 4, better than 23% at Level 8 | 9 |
| 58, better than 17% at Level 9 | 23, better than 93% at Level 9 | 37 |
| 197, better than 67% at Level 8 | 7, better than 36% at Level 8 | 23 |
| team_Drunku16 | |||
|---|---|---|---|
| 255, better than 84% at Level 8 | 7, better than 36% at Level 8 | 17 | |
| 209, better than 67% at Level 9 | 14, better than 66% at Level 9 | 29 | |
| 162, better than 55% at Level 8 | 2, better than 16% at Level 8 | 21 | |
| 5, better than 6% at Level 9 | 2, better than 14% at Level 9 | 1 | |
| 428, better than 99% at Level 9 | 13, better than 61% at Level 9 | 18 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.