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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_fierce_4113 | ||||||||
| 26 | 12 | 7 | +14 | 122, better than 98% at Level 9 | 1.94, better than 99% at Level 9 | |||
| 16 | 9 | 4 | +7 | 74, better than 16% at Level 9 | 1.23, better than 93% at Level 9 | |||
| 15 | 14 | 4 | +1 | 84, better than 63% at Level 9 | 1.05, better than 52% at Level 9 | |||
| 14 | 18 | 8 | -4 | 92, better than 91% at Level 10 | 0.87, better than 3% at Level 10 | |||
| 12 | 15 | 4 | -3 | 71, better than 6% at Level 10 | 0.73, better than 1% at Level 10 | |||
| team_SashaPerdun7 | ||||||||
| 25 | 15 | 6 | +10 | 130, better than 99% at Level 9 | 1.83, better than 99% at Level 9 | |||
| 13 | 19 | 3 | -6 | 68, better than 4% at Level 9 | 0.79, better than 1% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_fierce_4113 | |||
| 151, better than 83% at Level 9 | 5, better than 40% at Level 9 | 6 | |
| 5, better than 7% at Level 9 | 3, better than 25% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 15 |
| 4 |
| -4 |
| 72, better than 9% at Level 9 |
| 0.75, better than 1% at Level 9 |
| 11 | 17 | 4 | -6 | 68, better than 3% at Level 10 | 0.64, better than 1% at Level 10 |
| 8 | 17 | 2 | -9 | 49, better than 1% at Level 10 | 0.46, better than 1% at Level 10 |
| 10 |
| 52, better than 26% at Level 9 | 4, better than 32% at Level 9 | 5 |
| 0, better than 1% at Level 10 | 3, better than 22% at Level 10 | 6 |
| 19, better than 10% at Level 10 | 0, better than 1% at Level 10 | 1 |
| team_SashaPerdun7 | |||
|---|---|---|---|
| 74, better than 39% at Level 9 | 11, better than 85% at Level 9 | 11 | |
| 15, better than 11% at Level 9 | 4, better than 32% at Level 9 | 6 | |
| 133, better than 75% at Level 9 | 4, better than 32% at Level 9 | 10 | |
| 20, better than 10% at Level 10 | 1, better than 12% at Level 10 | 2 | |
| 51, better than 22% at Level 10 | 3, better than 22% at Level 10 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.