Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__oliwierson_16 | ||||||||
| 32 | 18 | 6 | +14 | 123, better than 99% at Level 7 | 1.71, better than 99% at Level 7 | |||
| 19 | 21 | 8 | -2 | 72, better than 17% at Level 5 | 1.05, better than 71% at Level 5 | |||
| 20 | 19 | 6 | +1 | 76, better than 70% at Level 2 | 1.00, better than 83% at Level 2 | |||
| 19 | 21 | 7 | -2 | 63, better than 21% at Level 2 | 0.99, better than 83% at Level 2 | |||
| 19 | 22 | 14 | -3 | 84, better than 60% at Level 7 | 0.86, better than 10% at Level 7 | |||
| team_BOEFIE13 | ||||||||
| 26 | 20 | 4 | +6 | 106, better than 99% at Level 7 | 1.24, better than 94% at Level 7 | |||
| 22 | 22 | 6 | 0 | 87, better than 86% at Level 4 | 1.11, better than 90% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__oliwierson_16 | |||
| 663, better than 99% at Level 7 | 16, better than 89% at Level 7 | 18 | |
| 297, better than 98% at Level 5 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 22 |
| 23 |
| 12 |
| -1 |
| 92, better than 94% at Level 5 |
| 0.92, better than 33% at Level 5 |
| 16 | 21 | 3 | -5 | 63, better than 21% at Level 2 | 0.73, better than 20% at Level 2 |
| 15 | 23 | 4 | -8 | 50, better than 1% at Level 4 | 0.70, better than 2% at Level 4 |
| 6 |
| 188, better than 91% at Level 2 | 15, better than 95% at Level 2 | 17 |
| 101, better than 65% at Level 2 | 0, better than 1% at Level 2 | 6 |
| 150, better than 66% at Level 7 | 7, better than 47% at Level 7 | 10 |
| team_BOEFIE13 | |||
|---|---|---|---|
| 169, better than 73% at Level 7 | 4, better than 30% at Level 7 | 11 | |
| 224, better than 95% at Level 4 | 5, better than 49% at Level 4 | 8 | |
| 149, better than 74% at Level 5 | 25, better than 99% at Level 5 | 25 | |
| 98, better than 63% at Level 2 | 5, better than 55% at Level 2 | 8 | |
| 107, better than 64% at Level 4 | 4, better than 43% at Level 4 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.