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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_FZKTQ13 | ||||||||
| 21 | 14 | 1 | +7 | 99, better than 96% at Level 9 | 1.33, better than 96% at Level 9 | |||
| 15 | 14 | 4 | +1 | 87, better than 77% at Level 8 | 0.96, better than 28% at Level 8 | |||
| 17 | 19 | 4 | -2 | 89, better than 84% at Level 9 | 0.93, better than 16% at Level 9 | |||
| 15 | 16 | 9 | -1 | 88, better than 84% at Level 9 | 0.91, better than 13% at Level 9 | |||
| 10 | 16 | 2 | -6 | 53, better than 1% at Level 10 | 0.61, better than 1% at Level 10 | |||
| team_-d3da7 | ||||||||
| 21 | 17 | 4 | +4 | 106, better than 99% at Level 10 | 1.35, better than 96% at Level 10 | |||
| 16 | 15 | 2 | +1 | 86, better than 73% at Level 9 | 1.05, better than 52% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_FZKTQ13 | |||
| 39, better than 20% at Level 9 | 3, better than 25% at Level 9 | 8 | |
| 12, better than 12% at Level 8 | 3, better than 28% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 18 |
| 4 |
| -7 |
| 72, better than 9% at Level 9 |
| 0.86, better than 7% at Level 9 |
| 13 | 16 | 5 | -3 | 71, better than 7% at Level 10 | 0.85, better than 2% at Level 10 |
| 14 | 18 | 2 | -4 | 74, better than 14% at Level 10 | 0.84, better than 1% at Level 10 |
| 6 |
| 0, better than 1% at Level 9 | 7, better than 58% at Level 9 | 7 |
| 41, better than 21% at Level 9 | 7, better than 58% at Level 9 | 8 |
| 35, better than 15% at Level 10 | 5, better than 37% at Level 10 | 5 |
| team_-d3da7 | |||
|---|---|---|---|
| 39, better than 17% at Level 10 | 6, better than 45% at Level 10 | 9 | |
| 2, better than 6% at Level 9 | 2, better than 19% at Level 9 | 5 | |
| 103, better than 57% at Level 9 | 2, better than 19% at Level 9 | 7 | |
| 160, better than 84% at Level 10 | 4, better than 29% at Level 10 | 7 | |
| 1, better than 5% at Level 10 | 2, better than 16% at Level 10 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.