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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_elcwl13 | ||||||||
| 24 | 21 | 5 | +3 | 90, better than 83% at Level 10 | 1.14, better than 77% at Level 10 | |||
| 21 | 21 | 9 | 0 | 93, better than 91% at Level 10 | 1.01, better than 36% at Level 10 | |||
| 20 | 19 | 7 | +1 | 67, better than 1% at Level 10 | 0.98, better than 27% at Level 10 | |||
| 17 | 21 | 4 | -4 | 61, better than 1% at Level 10 | 0.84, better than 3% at Level 10 | |||
| 18 | 23 | 3 | -5 | 74, better than 19% at Level 10 | 0.71, better than 1% at Level 10 | |||
| team_slvestree16 | ||||||||
| 26 | 20 | 8 | +6 | 104, better than 98% at Level 10 | 1.28, better than 95% at Level 10 | |||
| 22 | 17 | 3 | +5 | 80, better than 41% at Level 10 | 1.15, better than 80% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_elcwl13 | |||
| 110, better than 36% at Level 10 | 8, better than 41% at Level 10 | 19 | |
| 165, better than 60% at Level 10 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 20 |
| 22 |
| 5 |
| -2 |
| 70, better than 6% at Level 10 |
| 0.93, better than 16% at Level 10 |
| 18 | 22 | 6 | -4 | 64, better than 1% at Level 10 | 0.86, better than 4% at Level 10 |
| 16 | 19 | 8 | -3 | 71, better than 7% at Level 10 | 0.80, better than 1% at Level 10 |
| 12 |
| 17, better than 8% at Level 10 | 10, better than 53% at Level 10 | 19 |
| 55, better than 16% at Level 10 | 6, better than 30% at Level 10 | 11 |
| 23, better than 9% at Level 10 | 2, better than 13% at Level 10 | 4 |
| team_slvestree16 | |||
|---|---|---|---|
| 84, better than 26% at Level 10 | 5, better than 25% at Level 10 | 7 | |
| 193, better than 71% at Level 10 | 17, better than 87% at Level 10 | 19 | |
| 2, better than 5% at Level 10 | 16, better than 83% at Level 10 | 17 | |
| 106, better than 34% at Level 10 | 11, better than 59% at Level 10 | 16 | |
| 168, better than 61% at Level 10 | 1, better than 10% at Level 10 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.