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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Wxrkorov11 | ||||||||
| 20 | 17 | 8 | +3 | 94, better than 91% at Level 10 | 1.15, better than 80% at Level 10 | |||
| 22 | 21 | 2 | +1 | 86, better than 71% at Level 10 | 1.06, better than 53% at Level 10 | |||
| 11 | 17 | 7 | -6 | 70, better than 9% at Level 6 | 0.74, better than 1% at Level 6 | |||
| 14 | 20 | 3 | -6 | 66, better than 3% at Level 9 | 0.72, better than 1% at Level 9 | |||
| 12 | 25 | 2 | -13 | 58, better than 1% at Level 10 | 0.46, better than 1% at Level 10 | |||
| team_-vette13 | ||||||||
| 29 | 14 | 1 | +15 | 111, better than 99% at Level 10 | 1.71, better than 99% at Level 10 | |||
| 19 | 16 | 5 | +3 | 78, better than 41% at Level 7 | 1.08, better than 72% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Wxrkorov11 | |||
| 292, better than 99% at Level 10 | 24, better than 99% at Level 10 | 13 | |
| 1, better than 5% at Level 10 | 3, better than 19% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 15 |
| 4 |
| +2 |
| 82, better than 56% at Level 8 |
| 0.97, better than 36% at Level 8 |
| 17 | 18 | 11 | -1 | 93, better than 92% at Level 8 | 0.92, better than 21% at Level 8 |
| 12 | 17 | 6 | -5 | 55, better than 1% at Level 9 | 0.73, better than 1% at Level 9 |
| 4 |
| 0, better than 1% at Level 6 | 8, better than 66% at Level 6 | 2 |
| 163, better than 76% at Level 9 | 6, better than 40% at Level 9 | 6 |
| 37, better than 14% at Level 10 | 3, better than 19% at Level 10 | 7 |
| team_-vette13 | |||
|---|---|---|---|
| 1, better than 5% at Level 10 | 7, better than 44% at Level 10 | 8 | |
| 28, better than 19% at Level 7 | 2, better than 22% at Level 7 | 4 | |
| 56, better than 27% at Level 8 | 5, better than 37% at Level 8 | 5 | |
| 42, better than 21% at Level 8 | 2, better than 19% at Level 8 | 4 | |
| 206, better than 90% at Level 9 | 2, better than 17% at Level 9 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.