Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Shon_t10 | ||||||||
| 20 | 21 | 9 | -1 | 112, better than 99% at Level 8 | 1.15, better than 82% at Level 8 | |||
| 17 | 17 | 6 | 0 | 80, better than 50% at Level 9 | 0.96, better than 28% at Level 9 | |||
| 16 | 17 | 5 | -1 | 71, better than 9% at Level 9 | 0.92, better than 18% at Level 9 | |||
| 15 | 18 | 4 | -3 | 79, better than 44% at Level 7 | 0.82, better than 3% at Level 7 | |||
| 13 | 19 | 5 | -6 | 60, better than 1% at Level 10 | 0.77, better than 1% at Level 10 | |||
| team__ForeSee_13 | ||||||||
| 21 | 15 | 7 | +6 | 87, better than 75% at Level 10 | 1.35, better than 96% at Level 10 | |||
| 23 | 18 | 10 | +5 | 105, better than 97% at Level 7 | 1.34, better than 96% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Shon_t10 | |||
| 22, better than 15% at Level 8 | 12, better than 85% at Level 8 | 13 | |
| 95, better than 44% at Level 9 | 11, better than 77% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 14 |
| 2 |
| +4 |
| 71, better than 8% at Level 10 |
| 1.07, better than 57% at Level 10 |
| 16 | 15 | 10 | +1 | 80, better than 52% at Level 6 | 1.07, better than 68% at Level 6 |
| 12 | 19 | 5 | -7 | 68, better than 4% at Level 9 | 0.70, better than 1% at Level 9 |
| 8 |
| 149, better than 73% at Level 9 | 1, better than 13% at Level 9 | 4 |
| 77, better than 43% at Level 7 | 10, better than 77% at Level 7 | 14 |
| 0, better than 1% at Level 10 | 4, better than 25% at Level 10 | 8 |
| team__ForeSee_13 | |||
|---|---|---|---|
| 105, better than 45% at Level 10 | 1, better than 11% at Level 10 | 4 | |
| 220, better than 96% at Level 7 | 3, better than 29% at Level 7 | 7 | |
| 87, better than 36% at Level 10 | 3, better than 20% at Level 10 | 6 | |
| 262, better than 99% at Level 6 | 9, better than 74% at Level 6 | 8 | |
| 53, better than 23% at Level 9 | 11, better than 77% at Level 9 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.