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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_NusuntJaxiTV13 | ||||||||
| 25 | 14 | 5 | +11 | 98, better than 96% at Level 10 | 1.60, better than 99% at Level 10 | |||
| 20 | 19 | 10 | +1 | 97, better than 95% at Level 10 | 1.23, better than 89% at Level 10 | |||
| 16 | 16 | 4 | 0 | 63, better than 1% at Level 8 | 1.02, better than 48% at Level 8 | |||
| 17 | 20 | 6 | -3 | 79, better than 46% at Level 9 | 0.92, better than 19% at Level 9 | |||
| 11 | 19 | 8 | -8 | 61, better than 1% at Level 10 | 0.67, better than 1% at Level 10 | |||
| team_zxzxzxzxdz11 | ||||||||
| 26 | 17 | 5 | +9 | 112, better than 99% at Level 10 | 1.53, better than 99% at Level 10 | |||
| 26 | 16 | 8 | +10 | 106, better than 99% at Level 10 | 1.42, better than 98% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_NusuntJaxiTV13 | |||
| 30, better than 12% at Level 10 | 8, better than 51% at Level 10 | 7 | |
| 159, better than 71% at Level 10 | 14 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 18 |
| 9 |
| -7 |
| 57, better than 1% at Level 9 |
| 0.68, better than 1% at Level 9 |
| 13 | 21 | 5 | -8 | 65, better than 2% at Level 8 | 0.65, better than 1% at Level 8 |
| 11 | 17 | 8 | -6 | 61 | 0.65 |
| 8 |
| 68, better than 33% at Level 8 | 16, better than 95% at Level 8 | 14 |
| 3, better than 6% at Level 9 | 5, better than 34% at Level 9 | 11 |
| 173, better than 77% at Level 10 | 3, better than 19% at Level 10 | 8 |
| team_zxzxzxzxdz11 | |||
|---|---|---|---|
| 118, better than 50% at Level 10 | 8, better than 51% at Level 10 | 9 | |
| 84, better than 32% at Level 10 | 4, better than 24% at Level 10 | 6 | |
| 252, better than 96% at Level 9 | 13, better than 85% at Level 9 | 12 | |
| 110, better than 55% at Level 8 | 5, better than 37% at Level 8 | 7 | |
| 67 | 7 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.