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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_hastle4 | ||||||||
| 15 | 14 | 3 | +1 | 99, better than 96% at Level 10 | 1.12, better than 73% at Level 10 | |||
| 14 | 14 | 2 | 0 | 90 | 1.07 | |||
| 11 | 16 | 5 | -5 | 77, better than 33% at Level 6 | 0.76, better than 1% at Level 6 | |||
| 11 | 17 | 3 | -6 | 72, better than 12% at Level 8 | 0.57, better than 1% at Level 8 | |||
| 6 | 17 | 3 | -11 | 55, better than 1% at Level 9 | 0.33, better than 1% at Level 9 | |||
| team_bloodyARBI13 | ||||||||
| 22 | 10 | 5 | +12 | 126, better than 99% at Level 8 | 1.79, better than 99% at Level 8 | |||
| 16 | 12 | 7 | +4 | 104, better than 98% at Level 8 | 1.47, better than 99% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_hastle4 | |||
| 29, better than 15% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 23 | 0 | 1 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 13 |
| 4 |
| +3 |
| 101, better than 97% at Level 10 |
| 1.42, better than 98% at Level 10 |
| 10 | 8 | 5 | +2 | 56, better than 1% at Level 9 | 0.99, better than 40% at Level 9 |
| 13 | 14 | 3 | -1 | 80, better than 53% at Level 6 | 0.95, better than 33% at Level 6 |
| 84, better than 67% at Level 6 |
| 2, better than 30% at Level 6 |
| 7 |
| 25, better than 19% at Level 8 | 2, better than 24% at Level 8 | 5 |
| 3, better than 6% at Level 9 | 2, better than 21% at Level 9 | 4 |
| team_bloodyARBI13 | |||
|---|---|---|---|
| 24, better than 18% at Level 8 | 2, better than 24% at Level 8 | 8 | |
| 4, better than 9% at Level 8 | 10, better than 90% at Level 8 | 10 | |
| 62, better than 34% at Level 10 | 1, better than 12% at Level 10 | 3 | |
| 73, better than 46% at Level 9 | 12, better than 95% at Level 9 | 17 | |
| 122, better than 88% at Level 6 | 0, better than 1% at Level 6 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.