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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_mizantr0p13 | ||||||||
| 23 | 15 | 7 | +8 | 120, better than 99% at Level 8 | 1.47, better than 99% at Level 8 | |||
| 22 | 14 | 4 | +8 | 89 | 1.32 | |||
| 15 | 17 | 2 | -2 | 74, better than 23% at Level 8 | 0.91, better than 19% at Level 8 | |||
| 15 | 19 | 10 | -4 | 76, better than 28% at Level 8 | 0.84, better than 4% at Level 8 | |||
| 13 | 16 | 3 | -3 | 64, better than 2% at Level 8 | 0.82, better than 3% at Level 8 | |||
| team_Qreeek10 | ||||||||
| 21 | 17 | 4 | +4 | 78, better than 40% at Level 8 | 1.28, better than 95% at Level 8 | |||
| 17 | 19 | 8 | -2 | 93, better than 91% at Level 10 | 1.04, better than 44% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_mizantr0p13 | |||
| 216, better than 95% at Level 8 | 7, better than 54% at Level 8 | 15 | |
| 98 | 5 | 12 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 17 |
| 3 |
| 0 |
| 71, better than 8% at Level 8 |
| 1.01, better than 42% at Level 8 |
| 13 | 20 | 7 | -7 | 63, better than 5% at Level 5 | 0.76, better than 3% at Level 5 |
| 13 | 18 | 6 | -5 | 75, better than 23% at Level 7 | 0.73, better than 1% at Level 7 |
| 23, better than 15% at Level 8 |
| 3, better than 25% at Level 8 |
| 6 |
| 210, better than 94% at Level 8 | 7, better than 54% at Level 8 | 4 |
| 30, better than 17% at Level 8 | 6, better than 46% at Level 8 | 14 |
| team_Qreeek10 | |||
|---|---|---|---|
| 136, better than 71% at Level 8 | 3, better than 25% at Level 8 | 5 | |
| 200, better than 89% at Level 10 | 10, better than 68% at Level 10 | 14 | |
| MiswareLevel 8Steam profile of Misware (opens in a new tab) | 34, better than 19% at Level 8 | 0, better than 1% at Level 8 | 0 |
| 162, better than 89% at Level 5 | 6, better than 57% at Level 5 | 10 | |
| 76, better than 43% at Level 7 | 1, better than 17% at Level 7 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.