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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_0000u18 | ||||||||
| 20 | 17 | 2 | +3 | 94, better than 94% at Level 5 | 1.37, better than 98% at Level 5 | |||
| 12 | 17 | 3 | -5 | 65, better than 25% at Level 3 | 0.77, better than 18% at Level 3 | |||
| 11 | 17 | 3 | -6 | 68, better than 10% at Level 5 | 0.65, better than 1% at Level 5 | |||
| 13 | 20 | 6 | -7 | 74, better than 20% at Level 6 | 0.61, better than 1% at Level 6 | |||
| 9 | 16 | 3 | -7 | 55 | 0.58 | |||
| team_Nobody122613 | ||||||||
| 29 | 11 | 5 | +18 | 141, better than 99% at Level 7 | 2.04, better than 99% at Level 7 | |||
| Snikers26Level 4Steam profile of Snikers26 (opens in a new tab) | 20 | 15 | 8 | +5 | 86, better than 88% at Level 4 | 1.22, better than 97% at Level 4 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_0000u18 | |||
| 46, better than 37% at Level 5 | 5, better than 54% at Level 5 | 7 | |
| 0, better than 1% at Level 3 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 15 |
| 1 |
| 0 |
| 73, better than 19% at Level 6 |
| 1.02, better than 56% at Level 6 |
| 11 | 11 | 6 | 0 | 70, better than 18% at Level 4 | 0.97, better than 55% at Level 4 |
| 12 | 14 | 5 | -2 | 62 | 0.83 |
| 6 |
| 0, better than 1% at Level 5 | 5, better than 54% at Level 5 | 5 |
| 27, better than 23% at Level 6 | 5, better than 50% at Level 6 | 10 |
| 59 | 5 | 5 |
| team_Nobody122613 | |||
|---|---|---|---|
| 3, better than 11% at Level 7 | 10, better than 82% at Level 7 | 17 | |
| Snikers26Level 4Steam profile of Snikers26 (opens in a new tab) | 55, better than 51% at Level 4 | 1, better than 29% at Level 4 | 5 |
| 58, better than 40% at Level 6 | 1, better than 20% at Level 6 | 1 | |
| 24, better than 32% at Level 4 | 4, better than 52% at Level 4 | 5 | |
| 8 | 10 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.