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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_korenevkiy14 | ||||||||
| 25 | 17 | 3 | +8 | 81, better than 49% at Level 8 | 1.26, better than 95% at Level 8 | |||
| 23 | 21 | 4 | +2 | 79, better than 39% at Level 8 | 1.10, better than 76% at Level 8 | |||
| 22 | 20 | 5 | +2 | 82, better than 54% at Level 8 | 1.06, better than 63% at Level 8 | |||
| 18 | 23 | 12 | -5 | 84, better than 58% at Level 7 | 0.83, better than 5% at Level 7 | |||
| 14 | 22 | 7 | -8 | 58, better than 1% at Level 7 | 0.67, better than 1% at Level 7 | |||
| team_kioto1116 | ||||||||
| 32 | 20 | 5 | +12 | 106, better than 99% at Level 8 | 1.57, better than 99% at Level 8 | |||
| 24 | 26 | 9 | -2 | 90, better than 87% at Level 8 | 0.95, better than 24% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_korenevkiy14 | |||
| 224, better than 85% at Level 8 | 16, better than 86% at Level 8 | 22 | |
| 128, better than 50% at Level 8 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 14 |
| 4 |
| -1 |
| 48, better than 1% at Level 8 |
| 0.84, better than 4% at Level 8 |
| 14 | 18 | 6 | -4 | 52, better than 1% at Level 8 | 0.83, better than 4% at Level 8 |
| 16 | 22 | 8 | -6 | 65, better than 3% at Level 7 | 0.82, better than 4% at Level 7 |
| 6 |
| 4, better than 8% at Level 8 | 0, better than 1% at Level 8 | 0 |
| 303, better than 97% at Level 7 | 0, better than 1% at Level 7 | 2 |
| 59, better than 27% at Level 7 | 3, better than 24% at Level 7 | 6 |
| team_kioto1116 | |||
|---|---|---|---|
| 274, better than 94% at Level 8 | 3, better than 21% at Level 8 | 5 | |
| 93, better than 36% at Level 8 | 9, better than 53% at Level 8 | 12 | |
| 74, better than 28% at Level 8 | 8, better than 47% at Level 8 | 14 | |
| 140, better than 56% at Level 8 | 2, better than 18% at Level 8 | 6 | |
| 162, better than 69% at Level 7 | 2, better than 20% at Level 7 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.