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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_sctr66613 | ||||||||
| 25 | 11 | 3 | +14 | 134, better than 99% at Level 5 | 1.99, better than 99% at Level 5 | |||
| 21 | 12 | 6 | +9 | 116, better than 99% at Level 5 | 1.47, better than 99% at Level 5 | |||
| 12 | 10 | 2 | +2 | 65, better than 4% at Level 6 | 1.15, better than 89% at Level 6 | |||
| 12 | 11 | 5 | +1 | 75, better than 40% at Level 4 | 0.97, better than 58% at Level 4 | |||
| Widen2–Steam profile of Widen2 (opens in a new tab) | 6 | 15 | 8 | -9 | 52 | 0.41 | ||
| team_m0hac1katuha5 | ||||||||
| _trudniy–Steam profile of _trudniy (opens in a new tab) | 20 | 13 | 0 | +7 | 104 | 1.41 | ||
| 14 | 16 | 5 | -2 | 88 | 0.97 | |||
| 11 | 13 | 6 | -2 | 68 | ||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_sctr66613 | |||
| 61, better than 53% at Level 5 | 5, better than 60% at Level 5 | 7 | |
| 48, better than 43% at Level 5 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 0.87, better than 14% at Level 5 |
| 7 | 16 | 2 | -9 | 45, better than 1% at Level 4 | 0.48, better than 1% at Level 4 |
| 5 | 18 | 5 | -13 | 48, better than 1% at Level 5 | 0.30, better than 1% at Level 5 |
| 6 |
| 60, better than 47% at Level 6 | 0, better than 1% at Level 6 | 1 |
| 5, better than 23% at Level 4 | 11, better than 96% at Level 4 | 14 |
| Widen2–Steam profile of Widen2 (opens in a new tab) | 0 | 15 | 12 |
|---|
| team_m0hac1katuha5 | |||
|---|---|---|---|
| _trudniy–Steam profile of _trudniy (opens in a new tab) | 13 | 3 | 6 |
| 17 | 12 | 7 | |
| 110, better than 83% at Level 5 | 0, better than 1% at Level 5 | 0 | |
| 29, better than 38% at Level 4 | 0, better than 1% at Level 4 | 2 | |
| 54, better than 48% at Level 5 | 3, better than 41% at Level 5 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.