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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_444wintry13 | ||||||||
| 27 | 11 | 4 | +16 | 113, better than 99% at Level 9 | 1.90, better than 99% at Level 9 | |||
| 20 | 15 | 4 | +5 | 100, better than 97% at Level 6 | 1.27, better than 95% at Level 6 | |||
| 13 | 10 | 6 | +3 | 63, better than 1% at Level 8 | 1.16, better than 82% at Level 8 | |||
| 14 | 14 | 11 | 0 | 87, better than 78% at Level 7 | 0.92, better than 15% at Level 7 | |||
| 15 | 16 | 7 | -1 | 90, better than 88% at Level 8 | 0.91, better than 16% at Level 8 | |||
| team_sssmockis7 | ||||||||
| 18 | 17 | 4 | +1 | 109, better than 99% at Level 10 | 1.11, better than 68% at Level 10 | |||
| 14 | 19 | 10 | -5 | 94, better than 90% at Level 9 | 0.77, better than 1% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_444wintry13 | |||
| 96, better than 53% at Level 9 | 7, better than 58% at Level 9 | 15 | |
| 72, better than 51% at Level 6 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 19 |
| 4 |
| -4 |
| 82, better than 57% at Level 8 |
| 0.75, better than 1% at Level 8 |
| 11 | 16 | 4 | -5 | 47, better than 1% at Level 6 | 0.74, better than 1% at Level 6 |
| 7 | 18 | 1 | -11 | 33, better than 1% at Level 5 | 0.43, better than 1% at Level 5 |
| 5 |
| 46, better than 27% at Level 8 | 12, better than 91% at Level 8 | 9 |
| 21, better than 18% at Level 7 | 9, better than 79% at Level 7 | 9 |
| 33, better than 20% at Level 8 | 3, better than 28% at Level 8 | 5 |
| team_sssmockis7 | |||
|---|---|---|---|
| 1, better than 5% at Level 10 | 5, better than 37% at Level 10 | 8 | |
| 106, better than 59% at Level 9 | 9, better than 73% at Level 9 | 5 | |
| 27, better than 18% at Level 8 | 4, better than 36% at Level 8 | 3 | |
| 25, better than 23% at Level 6 | 5, better than 52% at Level 6 | 7 | |
| 104, better than 74% at Level 5 | 0, better than 1% at Level 5 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.