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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_enva1nes11 | ||||||||
| 19 | 18 | 8 | +1 | 84, better than 64% at Level 8 | 1.16, better than 82% at Level 8 | |||
| 19 | 18 | 4 | +1 | 78, better than 39% at Level 8 | 0.99, better than 38% at Level 8 | |||
| 18 | 21 | 5 | -3 | 81 | 0.95 | |||
| 16 | 17 | 4 | -1 | 79, better than 44% at Level 7 | 0.94, better than 26% at Level 7 | |||
| 16 | 19 | 4 | -3 | 77, better than 36% at Level 8 | 0.85, better than 5% at Level 8 | |||
| team_D_A_N_K_A13 | ||||||||
| 20 | 17 | 6 | +3 | 90, better than 91% at Level 7 | 1.20, better than 92% at Level 7 | |||
| 23 | 18 | 5 | +5 | 90, better than 85% at Level 9 | 1.20, better than 88% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_enva1nes11 | |||
| 92, better than 45% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 69, better than 33% at Level 8 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 21 |
| 18 |
| 4 |
| +3 |
| 91, better than 90% at Level 8 |
| 1.13, better than 79% at Level 8 |
| 15 | 17 | 4 | -2 | 73, better than 17% at Level 8 | 0.93, better than 25% at Level 8 |
| 14 | 18 | 4 | -4 | 68 | 0.76 |
| 12 |
| 0 | 0 | 0 |
| 41, better than 24% at Level 7 | 3, better than 28% at Level 7 | 4 |
| 0, better than 1% at Level 8 | 0, better than 1% at Level 8 | 0 |
| team_D_A_N_K_A13 | |||
|---|---|---|---|
| 215, better than 95% at Level 7 | 1, better than 17% at Level 7 | 3 | |
| 229, better than 94% at Level 9 | 6, better than 40% at Level 9 | 6 | |
| 82, better than 40% at Level 8 | 1, better than 15% at Level 8 | 1 | |
| 98, better than 48% at Level 8 | 8, better than 59% at Level 8 | 13 | |
| 48 | 0 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.