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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_MarI3Y13 | ||||||||
| 23 | 18 | 7 | +5 | 115 | 1.39 | |||
| 16 | 14 | 4 | +2 | 77, better than 33% at Level 9 | 1.10, better than 70% at Level 9 | |||
| 18 | 16 | 7 | +2 | 98, better than 96% at Level 8 | 1.08, better than 70% at Level 8 | |||
| 15 | 14 | 3 | +1 | 76, better than 31% at Level 9 | 0.95, better than 23% at Level 9 | |||
| 8 | 15 | 6 | -7 | 48, better than 1% at Level 8 | 0.61, better than 1% at Level 8 | |||
| team_-Mojo-8 | ||||||||
| 22 | 13 | 7 | +9 | 109, better than 97% at Level 9 | 1.44, better than 96% at Level 9 | |||
| -Mojo-Level 10Steam profile of -Mojo- (opens in a new tab) | 17 | 19 | 6 | -2 | 94, better than 92% at Level 10 | 1.00, better than 34% at Level 10 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_MarI3Y13 | |||
| 67 | 5 | 11 | |
| 168, better than 86% at Level 9 | 0, better than 1% at Level 9 | 3 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 15 |
| 6 |
| -1 |
| 80, better than 57% at Level 5 |
| 0.87, better than 16% at Level 5 |
| 15 | 17 | 4 | -2 | 65, better than 2% at Level 9 | 0.81, better than 2% at Level 9 |
| 9 | 16 | 6 | -7 | 59, better than 1% at Level 7 | 0.61, better than 1% at Level 7 |
| 92, better than 51% at Level 8 |
| 5, better than 39% at Level 8 |
| 6 |
| 29, better than 14% at Level 9 | 3, better than 23% at Level 9 | 4 |
| 4, better than 8% at Level 8 | 6, better than 47% at Level 8 | 10 |
| team_-Mojo-8 | |||
|---|---|---|---|
| 357, better than 99% at Level 9 | 15, better than 94% at Level 9 | 23 | |
| -Mojo-Level 10Steam profile of -Mojo- (opens in a new tab) | 254, better than 98% at Level 10 | 3, better than 20% at Level 10 | 2 |
| 11, better than 19% at Level 5 | 2, better than 29% at Level 5 | 6 | |
| 68, better than 32% at Level 9 | 2, better than 17% at Level 9 | 6 | |
| 17, better than 15% at Level 7 | 2, better than 23% at Level 7 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.