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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_d0nk713 | ||||||||
| 22 | 17 | 6 | +5 | 97, better than 97% at Level 5 | 1.42, better than 99% at Level 5 | |||
| 21 | 17 | 5 | +4 | 91, better than 91% at Level 6 | 1.26, better than 95% at Level 6 | |||
| 18 | 17 | 3 | +1 | 74, better than 24% at Level 5 | 1.11, better than 88% at Level 5 | |||
| 17 | 17 | 7 | 0 | 88, better than 85% at Level 5 | 1.10, better than 87% at Level 5 | |||
| 12 | 15 | 4 | -3 | 59, better than 2% at Level 5 | 0.85, better than 11% at Level 5 | |||
| team_amalur3711 | ||||||||
| 18 | 18 | 6 | 0 | 86, better than 81% at Level 5 | 1.07, better than 80% at Level 5 | |||
| 18 | 20 | 10 | -2 | 93, better than 91% at Level 7 | 0.96, better than 27% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_d0nk713 | |||
| 7, better than 17% at Level 5 | 7, better than 60% at Level 5 | 15 | |
| 33, better than 24% at Level 6 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 16 |
| 4 |
| 0 |
| 73, better than 20% at Level 5 |
| 0.90, better than 24% at Level 5 |
| 18 | 19 | 3 | -1 | 69, better than 24% at Level 3 | 0.89, better than 39% at Level 3 |
| 13 | 17 | 3 | -4 | 64, better than 5% at Level 4 | 0.81, better than 12% at Level 4 |
| 9 |
| 106, better than 65% at Level 5 | 11, better than 82% at Level 5 | 16 |
| 108, better than 66% at Level 5 | 1, better than 23% at Level 5 | 4 |
| 173, better than 90% at Level 5 | 11, better than 82% at Level 5 | 20 |
| team_amalur3711 | |||
|---|---|---|---|
| 406, better than 99% at Level 5 | 9, better than 72% at Level 5 | 12 | |
| 127, better than 66% at Level 7 | 8, better than 59% at Level 7 | 11 | |
| 43, better than 32% at Level 5 | 5, better than 47% at Level 5 | 9 | |
| 3, better than 21% at Level 3 | 15, better than 97% at Level 3 | 14 | |
| 76, better than 57% at Level 4 | 1, better than 28% at Level 4 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.