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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Socrattouz077 | ||||||||
| 16 | 18 | 6 | -2 | 95, better than 93% at Level 10 | 0.98, better than 28% at Level 10 | |||
| 15 | 15 | 5 | 0 | 68, better than 5% at Level 9 | 0.98, better than 35% at Level 9 | |||
| 14 | 17 | 5 | -3 | 90, better than 85% at Level 9 | 0.88, better than 10% at Level 9 | |||
| 10 | 14 | 5 | -4 | 56, better than 1% at Level 9 | 0.78, better than 1% at Level 9 | |||
| 6 | 16 | 6 | -10 | 51, better than 1% at Level 9 | 0.44, better than 1% at Level 9 | |||
| team_mkxyz-13 | ||||||||
| 17 | 12 | 4 | +5 | 86, better than 70% at Level 10 | 1.36, better than 96% at Level 10 | |||
| 16 | 9 | 8 | +7 | 82, better than 63% at Level 9 | 1.26, better than 94% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Socrattouz077 | |||
| 186, better than 92% at Level 10 | 6, better than 45% at Level 10 | 7 | |
| 78, better than 41% at Level 9 | 12 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 14 |
| 5 |
| +5 |
| 98, better than 96% at Level 10 |
| 1.24, better than 90% at Level 10 |
| 16 | 12 | 5 | +4 | 88, better than 77% at Level 10 | 1.17, better than 82% at Level 10 |
| 12 | 14 | 7 | -2 | 78, better than 42% at Level 7 | 0.78, better than 1% at Level 7 |
| 10 |
| 140, better than 78% at Level 9 | 8, better than 66% at Level 9 | 10 |
| 83, better than 44% at Level 9 | 2, better than 19% at Level 9 | 7 |
| 42, better than 21% at Level 9 | 10, better than 80% at Level 9 | 14 |
| team_mkxyz-13 | |||
|---|---|---|---|
| 53, better than 23% at Level 10 | 5, better than 37% at Level 10 | 3 | |
| 135, better than 76% at Level 9 | 15, better than 96% at Level 9 | 15 | |
| 61, better than 27% at Level 10 | 3, better than 22% at Level 10 | 4 | |
| 76, better than 36% at Level 10 | 4, better than 29% at Level 10 | 6 | |
| 0, better than 1% at Level 7 | 3, better than 32% at Level 7 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.