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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_700_AGO13 | ||||||||
| 21 | 21 | 7 | 0 | 70, better than 6% at Level 8 | 1.17, better than 88% at Level 8 | |||
| 22 | 20 | 5 | +2 | 78, better than 33% at Level 8 | 1.09, better than 73% at Level 8 | |||
| 23 | 23 | 10 | 0 | 86, better than 72% at Level 8 | 1.07, better than 68% at Level 8 | |||
| 23 | 21 | 8 | +2 | 90, better than 86% at Level 8 | 1.07, better than 67% at Level 8 | |||
| 14 | 25 | 7 | -11 | 56, better than 1% at Level 8 | 0.54, better than 1% at Level 8 | |||
| team_FJKTM16 | ||||||||
| 27 | 22 | 7 | +5 | 106, better than 99% at Level 8 | 1.32, better than 96% at Level 8 | |||
| 22 | 18 | 5 | +4 | 79, better than 42% at Level 9 | 1.20, better than 89% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_700_AGO13 | |||
| 93, better than 37% at Level 8 | 5, better than 32% at Level 8 | 8 | |
| 259, better than 93% at Level 8 | 13, better than 76% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 25 |
| 22 |
| 8 |
| +3 |
| 90, better than 87% at Level 8 |
| 1.16, better than 87% at Level 8 |
| 22 | 19 | 5 | +3 | 71, better than 7% at Level 8 | 1.06, better than 62% at Level 8 |
| 13 | 23 | 10 | -10 | 70, better than 6% at Level 8 | 0.56, better than 1% at Level 8 |
| 10 |
| 15, better than 12% at Level 8 | 22, better than 97% at Level 8 | 21 |
| 177, better than 73% at Level 8 | 17, better than 90% at Level 8 | 14 |
| 93, better than 37% at Level 8 | 17, better than 90% at Level 8 | 17 |
| team_FJKTM16 | |||
|---|---|---|---|
| 89, better than 35% at Level 8 | 11, better than 66% at Level 8 | 12 | |
| 7, better than 7% at Level 9 | 0, better than 1% at Level 9 | 3 | |
| 49, better than 21% at Level 8 | 9, better than 55% at Level 8 | 12 | |
| 39, better than 18% at Level 8 | 12, better than 71% at Level 8 | 9 | |
| 187, better than 76% at Level 8 | 0, better than 1% at Level 8 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.