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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_f0ster257 | ||||||||
| 17 | 16 | 4 | +1 | 84 | 1.08 | |||
| 14 | 15 | 6 | -1 | 88, better than 88% at Level 5 | 0.99, better than 52% at Level 5 | |||
| 14 | 15 | 4 | -1 | 68, better than 13% at Level 4 | 0.93, better than 43% at Level 4 | |||
| 8 | 18 | 4 | -10 | 48, better than 2% at Level 3 | 0.47, better than 1% at Level 3 | |||
| 7 | 17 | 4 | -10 | 45, better than 1% at Level 5 | 0.44, better than 1% at Level 5 | |||
| team_AlexHP13 | ||||||||
| 25 | 8 | 1 | +17 | 106 | 2.06 | |||
| 19 | 16 | 7 | +3 | 115, better than 99% at Level 4 | 1.25, better than 94% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_f0ster257 | |||
| 1 | 9 | 7 | |
| 41, better than 36% at Level 5 | 4, better than 47% at Level 5 | 9 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 10 |
| 12 |
| +3 |
| 82, better than 68% at Level 5 |
| 1.10, better than 87% at Level 5 |
| 12 | 13 | 4 | -1 | 79, better than 53% at Level 5 | 0.93, better than 35% at Level 5 |
| 12 | 13 | 5 | -1 | 61, better than 3% at Level 5 | 0.90, better than 25% at Level 5 |
| 4, better than 22% at Level 4 |
| 16, better than 99% at Level 4 |
| 10 |
| 0, better than 1% at Level 3 | 4, better than 62% at Level 3 | 4 |
| 8, better than 18% at Level 5 | 2, better than 31% at Level 5 | 2 |
| team_AlexHP13 | |||
|---|---|---|---|
| 50 | 1 | 1 | |
| 126, better than 89% at Level 4 | 6, better than 70% at Level 4 | 9 | |
| 419, better than 99% at Level 5 | 6, better than 64% at Level 5 | 6 | |
| 0, better than 1% at Level 5 | 7, better than 72% at Level 5 | 12 | |
| 176, better than 96% at Level 5 | 4, better than 47% at Level 5 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.