Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Matee_Ball16 | ||||||||
| 39 | 14 | 3 | +25 | 137, better than 99% at Level 7 | 2.05, better than 99% at Level 7 | |||
| 18 | 20 | 9 | -2 | 77 | 0.93 | |||
| 17 | 19 | 2 | -2 | 46, better than 1% at Level 8 | 0.93, better than 23% at Level 8 | |||
| 19 | 23 | 10 | -4 | 87, better than 71% at Level 9 | 0.86, better than 5% at Level 9 | |||
| 808kzk–Steam profile of 808kzk (opens in a new tab) | 14 | 19 | 4 | -5 | 54 | 0.73 | ||
| team__Ashir_13 | ||||||||
| 28 | 20 | 3 | +8 | 89, better than 85% at Level 7 | 1.36, better than 98% at Level 7 | |||
| 21 | 21 | 5 | 0 | 79, better than 46% at Level 8 | 0.93, better than 23% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Matee_Ball16 | |||
| 121, better than 66% at Level 7 | 12, better than 82% at Level 7 | 17 | |
| 187 | 13 | 9 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 23 |
| 8 |
| -5 |
| 80, better than 82% at Level 2 |
| 0.79, better than 38% at Level 2 |
| 16 | 23 | 8 | -7 | 65, better than 4% at Level 10 | 0.77, better than 2% at Level 10 |
| 12 | 21 | 3 | -9 | 38 | 0.63 |
| 129, better than 66% at Level 8 |
| 8, better than 58% at Level 8 |
| 19 |
| 98, better than 46% at Level 9 | 6, better than 43% at Level 9 | 7 |
| 808kzk–Steam profile of 808kzk (opens in a new tab) | 47 | 6 | 7 |
|---|
| team__Ashir_13 | |||
|---|---|---|---|
| 131, better than 70% at Level 7 | 5, better than 43% at Level 7 | 5 | |
| 80, better than 41% at Level 8 | 3, better than 28% at Level 8 | 6 | |
| DangerPenixLevel 2Steam profile of DangerPenix (opens in a new tab) | 261, better than 99% at Level 2 | 5, better than 56% at Level 2 | 11 |
| 17, better than 11% at Level 10 | 8, better than 52% at Level 10 | 15 | |
| 0 | 5 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.