Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_SlowDown133713 | ||||||||
| 20 | 8 | 3 | +12 | 112, better than 99% at Level 3 | 1.80, better than 99% at Level 3 | |||
| 23 | 11 | 3 | +12 | 122 | 1.77 | |||
| 20 | 12 | 4 | +8 | 111, better than 99% at Level 6 | 1.65, better than 99% at Level 6 | |||
| 12 | 12 | 2 | 0 | 72 | 0.93 | |||
| 8 | 11 | 4 | -3 | 57 | 0.75 | |||
| team_temskiiiiii5 | ||||||||
| 14 | 16 | 4 | -2 | 81, better than 90% at Level 2 | 1.06, better than 92% at Level 2 | |||
| _lujaLevel 3Steam profile of _luja (opens in a new tab) | 14 | 17 | 1 | -3 | 75, better than 47% at Level 3 | 0.86, better than 31% at Level 3 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_SlowDown133713 | |||
| 27, better than 36% at Level 3 | 1, better than 37% at Level 3 | 6 | |
| 48 | 8 | 7 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 8 |
| 16 |
| 6 |
| -8 |
| 69, better than 19% at Level 4 |
| 0.56, better than 1% at Level 4 |
| 9 | 17 | 2 | -8 | 61, better than 12% at Level 3 | 0.53, better than 1% at Level 3 |
| _URJU_Level 4Steam profile of _URJU_ (opens in a new tab) | 7 | 17 | 2 | -10 | 64, better than 5% at Level 4 | 0.37, better than 1% at Level 4 |
|---|
| 56, better than 45% at Level 6 |
| 4, better than 47% at Level 6 |
| 6 |
| 0 | 1 | 3 |
| 135 | 2 | 3 |
| team_temskiiiiii5 | |||
|---|---|---|---|
| 0, better than 1% at Level 2 | 1, better than 35% at Level 2 | 1 | |
| _lujaLevel 3Steam profile of _luja (opens in a new tab) | 0, better than 1% at Level 3 | 7, better than 87% at Level 3 | 7 |
| 81, better than 73% at Level 4 | 7, better than 82% at Level 4 | 6 | |
| 0, better than 1% at Level 3 | 5, better than 74% at Level 3 | 7 | |
| _URJU_Level 4Steam profile of _URJU_ (opens in a new tab) | 81, better than 73% at Level 4 | 3, better than 48% at Level 4 | 9 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.