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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_donfifi13 | ||||||||
| 21 | 12 | 8 | +9 | 106, better than 99% at Level 9 | 1.44, better than 98% at Level 9 | |||
| 21 | 14 | 5 | +7 | 104, better than 99% at Level 6 | 1.41, better than 98% at Level 6 | |||
| 16 | 14 | 9 | +2 | 79, better than 44% at Level 7 | 1.26, better than 94% at Level 7 | |||
| 13 | 15 | 7 | -2 | 75, better than 34% at Level 5 | 0.86, better than 14% at Level 5 | |||
| 11 | 17 | 7 | -6 | 62, better than 15% at Level 3 | 0.67, better than 4% at Level 3 | |||
| team_Fizioo7 | ||||||||
| 28 | 14 | 1 | +14 | 132, better than 99% at Level 9 | 2.05, better than 99% at Level 9 | |||
| 15 | 18 | 5 | -3 | 85, better than 73% at Level 7 | 0.80, better than 1% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_donfifi13 | |||
| 73, better than 38% at Level 9 | 7, better than 58% at Level 9 | 9 | |
| 68, better than 48% at Level 6 | 0, better than 1% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 17 |
| 3 |
| -7 |
| 54, better than 4% at Level 3 |
| 0.69, better than 5% at Level 3 |
| 10 | 18 | 5 | -8 | 61, better than 4% at Level 5 | 0.62, better than 1% at Level 5 |
| 8 | 19 | 8 | -11 | 63, better than 1% at Level 7 | 0.38, better than 1% at Level 7 |
| 4 |
| 105, better than 67% at Level 7 | 1, better than 18% at Level 7 | 5 |
| 207, better than 99% at Level 5 | 3, better than 39% at Level 5 | 4 |
| 0, better than 1% at Level 3 | 0, better than 1% at Level 3 | 1 |
| team_Fizioo7 | |||
|---|---|---|---|
| 78, better than 41% at Level 9 | 2, better than 19% at Level 9 | 7 | |
| 24, better than 19% at Level 7 | 3, better than 32% at Level 7 | 10 | |
| 40, better than 42% at Level 3 | 2, better than 45% at Level 3 | 4 | |
| 3, better than 16% at Level 5 | 0, better than 1% at Level 5 | 0 | |
| 4, better than 11% at Level 7 | 0, better than 1% at Level 7 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.