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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_mutant10 | ||||||||
| 24 | 18 | 3 | +6 | 89, better than 84% at Level 10 | 1.30, better than 94% at Level 10 | |||
| 17 | 15 | 6 | +2 | 85, better than 69% at Level 10 | 1.15, better than 82% at Level 10 | |||
| 14 | 13 | 6 | +1 | 75, better than 18% at Level 10 | 1.02, better than 38% at Level 10 | |||
| 11 | 19 | 10 | -8 | 74, better than 15% at Level 10 | 0.62, better than 1% at Level 10 | |||
| 11 | 19 | 3 | -8 | 56, better than 1% at Level 10 | 0.59, better than 1% at Level 10 | |||
| team_underv0lt13 | ||||||||
| 17 | 13 | 5 | +4 | 83 | 1.17 | |||
| 19 | 14 | 3 | +5 | 74, better than 15% at Level 10 | 1.16, better than 84% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_mutant10 | |||
| 104, better than 45% at Level 10 | 8, better than 53% at Level 10 | 7 | |
| 83, better than 34% at Level 10 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 16 |
| 5 |
| -1 |
| 67, better than 3% at Level 10 |
| 1.02, better than 41% at Level 10 |
| 17 | 17 | 4 | 0 | 73, better than 11% at Level 10 | 0.96, better than 19% at Level 10 |
| 16 | 17 | 2 | -1 | 78, better than 28% at Level 10 | 0.87, better than 3% at Level 10 |
| 8 |
| 56, better than 21% at Level 10 | 5, better than 32% at Level 10 | 8 |
| 34, better than 13% at Level 10 | 2, better than 15% at Level 10 | 9 |
| 63, better than 24% at Level 10 | 1, better than 11% at Level 10 | 4 |
| team_underv0lt13 | |||
|---|---|---|---|
| 81 | 6 | 11 | |
| 13, better than 8% at Level 10 | 7, better than 46% at Level 10 | 19 | |
| 51, better than 19% at Level 10 | 4, better than 25% at Level 10 | 12 | |
| 16, better than 9% at Level 10 | 7, better than 46% at Level 10 | 9 | |
| 40, better than 15% at Level 10 | 7, better than 46% at Level 10 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.