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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_nori666-16 | ||||||||
| 26 | 15 | 1 | +11 | 82, better than 55% at Level 10 | 1.52, better than 99% at Level 10 | |||
| 30 | 22 | 7 | +8 | 107, better than 99% at Level 10 | 1.40, better than 97% at Level 10 | |||
| 25 | 23 | 6 | +2 | 91, better than 86% at Level 9 | 1.19, better than 87% at Level 9 | |||
| 20 | 23 | 11 | -3 | 87, better than 79% at Level 9 | 0.95, better than 26% at Level 9 | |||
| 10 | 21 | 6 | -11 | 45 | 0.53 | |||
| team_MiniTroels13 | ||||||||
| 22 | 19 | 8 | +3 | 92, better than 88% at Level 10 | 1.24, better than 89% at Level 10 | |||
| 22 | 20 | 5 | +2 | 84, better than 72% at Level 9 | 1.09, better than 71% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_nori666-16 | |||
| 79, better than 24% at Level 10 | 9, better than 47% at Level 10 | 16 | |
| 60, better than 18% at Level 10 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 23 |
| 24 |
| 10 |
| -1 |
| 89 |
| 1.04 |
| 19 | 24 | 6 | -5 | 73, better than 13% at Level 9 | 0.89, better than 12% at Level 9 |
| 18 | 24 | 5 | -6 | 57, better than 1% at Level 10 | 0.80, better than 1% at Level 10 |
| 6 |
| 200, better than 77% at Level 9 | 12, better than 68% at Level 9 | 9 |
| 160, better than 62% at Level 9 | 7, better than 39% at Level 9 | 10 |
| 105 | 1 | 3 |
| team_MiniTroels13 | |||
|---|---|---|---|
| 164, better than 59% at Level 10 | 3, better than 17% at Level 10 | 8 | |
| 117, better than 43% at Level 9 | 4, better than 23% at Level 9 | 10 | |
| 88 | 13 | 14 | |
| 10, better than 8% at Level 9 | 1, better than 12% at Level 9 | 2 | |
| 34, better than 11% at Level 10 | 13, better than 70% at Level 10 | 16 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.