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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_laserD13 | ||||||||
| 19 | 7 | 4 | +12 | 114, better than 99% at Level 9 | 2.15, better than 99% at Level 9 | |||
| 17 | 6 | 2 | +11 | 108, better than 99% at Level 8 | 1.75, better than 99% at Level 8 | |||
| 15 | 6 | 6 | +9 | 111 | 1.64 | |||
| 12 | 9 | 6 | +3 | 92, better than 91% at Level 8 | 1.23, better than 92% at Level 8 | |||
| 9 | 9 | 2 | 0 | 54, better than 1% at Level 4 | 0.98, better than 61% at Level 4 | |||
| team_takashi_132 | ||||||||
| 11 | 15 | 1 | -4 | 84, better than 66% at Level 8 | 0.77, better than 1% at Level 8 | |||
| 11 | 15 | 4 | -4 | 92, better than 88% at Level 10 | 0.77, better than 1% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_laserD13 | |||
| 3, better than 7% at Level 9 | 8, better than 84% at Level 9 | 9 | |
| 88, better than 70% at Level 8 | 0, better than 1% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 7 |
| 15 |
| 2 |
| -8 |
| 65, better than 3% at Level 6 |
| 0.51, better than 1% at Level 6 |
| 6 | 13 | 2 | -7 | 47, better than 1% at Level 8 | 0.48, better than 1% at Level 8 |
| 2 | 15 | 0 | -13 | 17 | 0.11 |
| 2 |
| 83 | 3 | 3 |
| 40, better than 31% at Level 8 | 1, better than 18% at Level 8 | 2 |
| 7, better than 25% at Level 4 | 0, better than 1% at Level 4 | 1 |
| team_takashi_132 | |||
|---|---|---|---|
| 72, better than 57% at Level 8 | 3, better than 36% at Level 8 | 4 | |
| 0, better than 1% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 13, better than 19% at Level 6 | 0, better than 1% at Level 6 | 1 | |
| 16, better than 15% at Level 8 | 0, better than 1% at Level 8 | 3 | |
| 0 | 0 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.