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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Believe2513 | ||||||||
| 22 | 12 | 8 | +10 | 109, better than 99% at Level 6 | 1.44, better than 99% at Level 6 | |||
| 18 | 13 | 6 | +5 | 78, better than 36% at Level 6 | 1.18, better than 90% at Level 6 | |||
| 18 | 14 | 4 | +4 | 85, better than 79% at Level 5 | 1.14, better than 92% at Level 5 | |||
| 17 | 17 | 12 | 0 | 86, better than 74% at Level 6 | 1.04, better than 59% at Level 6 | |||
| 11 | 16 | 8 | -5 | 81, better than 62% at Level 5 | 0.69, better than 2% at Level 5 | |||
| team_Ve1ser_9 | ||||||||
| 17 | 14 | 4 | +3 | 77, better than 30% at Level 6 | 1.18, better than 90% at Level 6 | |||
| 15 | 17 | 6 | -2 | 75, better than 27% at Level 5 | 0.89, better than 19% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Believe2513 | |||
| 246, better than 99% at Level 6 | 11, better than 84% at Level 6 | 7 | |
| 0, better than 1% at Level 6 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 18 |
| 4 |
| -5 |
| 62, better than 13% at Level 3 |
| 0.80, better than 19% at Level 3 |
| 12 | 17 | 4 | -5 | 55, better than 1% at Level 5 | 0.75, better than 4% at Level 5 |
| 15 | 20 | 8 | -5 | 101, better than 98% at Level 8 | 0.72, better than 1% at Level 8 |
| 6 |
| 0, better than 1% at Level 5 | 4, better than 41% at Level 5 | 11 |
| 241, better than 99% at Level 6 | 10, better than 79% at Level 6 | 9 |
| 30, better than 26% at Level 5 | 7, better than 64% at Level 5 | 13 |
| team_Ve1ser_9 | |||
|---|---|---|---|
| 111, better than 68% at Level 6 | 9, better than 73% at Level 6 | 9 | |
| 0, better than 1% at Level 5 | 3, better than 34% at Level 5 | 6 | |
| 0, better than 1% at Level 3 | 4, better than 58% at Level 3 | 3 | |
| 47, better than 35% at Level 5 | 2, better than 27% at Level 5 | 2 | |
| 12, better than 10% at Level 8 | 4, better than 30% at Level 8 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.