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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-_L0K1_-13 | ||||||||
| 18 | 14 | 7 | +4 | 97, better than 95% at Level 9 | 1.32, better than 95% at Level 9 | |||
| 17 | 13 | 2 | +4 | 77, better than 35% at Level 9 | 1.21, better than 89% at Level 9 | |||
| 17 | 16 | 3 | +1 | 90, better than 87% at Level 9 | 1.17, better than 86% at Level 9 | |||
| 12 | 12 | 2 | 0 | 56, better than 1% at Level 9 | 0.94, better than 20% at Level 9 | |||
| 12 | 12 | 7 | 0 | 85, better than 71% at Level 8 | 0.88, better than 12% at Level 8 | |||
| team_21__8 | ||||||||
| 18 | 17 | 1 | +1 | 77, better than 29% at Level 8 | 1.01, better than 44% at Level 8 | |||
| 15 | 15 | 8 | 0 | 97, better than 94% at Level 10 | 0.97, better than 23% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-_L0K1_-13 | |||
| 89, better than 46% at Level 9 | 3, better than 24% at Level 9 | 3 | |
| 31, better than 16% at Level 9 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 15 |
| 4 |
| -1 |
| 81, better than 45% at Level 10 |
| 0.93, better than 12% at Level 10 |
| 12 | 16 | 5 | -4 | 59, better than 1% at Level 9 | 0.81, better than 2% at Level 9 |
| 8 | 15 | 2 | -7 | 50, better than 1% at Level 8 | 0.58, better than 1% at Level 8 |
| 9 |
| 174, better than 88% at Level 9 | 3, better than 24% at Level 9 | 6 |
| 16, better than 11% at Level 9 | 2, better than 18% at Level 9 | 7 |
| 78, better than 43% at Level 8 | 7, better than 59% at Level 8 | 12 |
| team_21__8 | |||
|---|---|---|---|
| 18, better than 14% at Level 8 | 6, better than 50% at Level 8 | 6 | |
| 88, better than 41% at Level 10 | 7, better than 51% at Level 10 | 15 | |
| 20, better than 10% at Level 10 | 1, better than 11% at Level 10 | 3 | |
| 0, better than 1% at Level 9 | 7, better than 55% at Level 9 | 9 | |
| 21, better than 15% at Level 8 | 8, better than 66% at Level 8 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.