Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_BI1k13 | ||||||||
| 16 | 8 | 6 | +8 | 101, better than 96% at Level 9 | 1.30, better than 95% at Level 9 | |||
| 19 | 12 | 4 | +7 | 97, better than 95% at Level 9 | 1.29, better than 95% at Level 9 | |||
| 16 | 12 | 3 | +4 | 78, better than 36% at Level 9 | 1.26, better than 95% at Level 9 | |||
| 15 | 12 | 2 | +3 | 80, better than 46% at Level 9 | 1.13, better than 78% at Level 9 | |||
| 9 | 11 | 4 | -2 | 55, better than 1% at Level 9 | 0.80, better than 1% at Level 9 | |||
| team_Airocat7 | ||||||||
| 15 | 13 | 1 | +2 | 77, better than 33% at Level 9 | 1.09, better than 64% at Level 9 | |||
| 13 | 14 | 3 | -1 | 78, better than 38% at Level 9 | 0.96, better than 26% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_BI1k13 | |||
| 71, better than 37% at Level 9 | 3, better than 25% at Level 9 | 12 | |
| 69, better than 36% at Level 9 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 15 |
| 4 |
| -2 |
| 58, better than 1% at Level 9 |
| 0.86, better than 7% at Level 9 |
| 6 | 16 | 3 | -10 | 63, better than 1% at Level 9 | 0.53, better than 1% at Level 9 |
| 7 | 17 | 6 | -10 | 52, better than 1% at Level 9 | 0.47, better than 1% at Level 9 |
| 4 |
| 190, better than 94% at Level 9 | 2, better than 19% at Level 9 | 6 |
| 95, better than 52% at Level 9 | 0, better than 1% at Level 9 | 1 |
| 94, better than 52% at Level 9 | 1, better than 14% at Level 9 | 3 |
| team_Airocat7 | |||
|---|---|---|---|
| 37, better than 19% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 71, better than 37% at Level 9 | 4, better than 32% at Level 9 | 5 | |
| 9, better than 9% at Level 9 | 1, better than 14% at Level 9 | 4 | |
| 34, better than 18% at Level 9 | 5, better than 40% at Level 9 | 5 | |
| 104, better than 58% at Level 9 | 3, better than 25% at Level 9 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.