Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_800Klel10 | ||||||||
| 26 | 13 | 2 | +13 | 108, better than 99% at Level 9 | 1.60, better than 99% at Level 9 | |||
| 17 | 17 | 3 | 0 | 67, better than 4% at Level 9 | 1.01, better than 46% at Level 9 | |||
| 15 | 18 | 6 | -3 | 69, better than 6% at Level 9 | 0.92, better than 19% at Level 9 | |||
| 9 | 18 | 2 | -9 | 50, better than 1% at Level 10 | 0.61, better than 1% at Level 10 | |||
| 9 | 19 | 11 | -10 | 62, better than 1% at Level 9 | 0.54, better than 1% at Level 9 | |||
| team_Den_OFL13 | ||||||||
| 19 | 15 | 7 | +4 | 96, better than 94% at Level 10 | 1.30, better than 95% at Level 10 | |||
| 16 | 14 | 7 | +2 | 83, better than 66% at Level 9 | 1.08, better than 70% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_800Klel10 | |||
| 0, better than 1% at Level 9 | 8, better than 57% at Level 9 | 6 | |
| 4, better than 6% at Level 9 | 11 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 16 |
| 4 |
| +2 |
| 68, better than 3% at Level 10 |
| 1.03, better than 41% at Level 10 |
| 15 | 14 | 5 | +1 | 68, better than 4% at Level 9 | 0.92, better than 18% at Level 9 |
| 13 | 16 | 6 | -3 | 73, better than 16% at Level 9 | 0.82, better than 4% at Level 9 |
| 11 |
| 220, better than 94% at Level 9 | 9, better than 64% at Level 9 | 13 |
| 20, better than 10% at Level 10 | 8, better than 53% at Level 10 | 16 |
| 36, better than 17% at Level 9 | 8, better than 57% at Level 9 | 12 |
| team_Den_OFL13 | |||
|---|---|---|---|
| 35, better than 14% at Level 10 | 14, better than 89% at Level 10 | 17 | |
| 106, better than 50% at Level 9 | 21, better than 99% at Level 9 | 29 | |
| 4, better than 6% at Level 10 | 10, better than 68% at Level 10 | 16 | |
| 151, better than 74% at Level 9 | 9, better than 64% at Level 9 | 8 | |
| 141, better than 69% at Level 9 | 2, better than 17% at Level 9 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.