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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_PeperAlex10 | ||||||||
| 21 | 17 | 5 | +4 | 94, better than 94% at Level 5 | 1.23, better than 94% at Level 5 | |||
| 18 | 15 | 8 | +3 | 88 | 1.11 | |||
| 16 | 19 | 5 | -3 | 78, better than 55% at Level 4 | 0.93, better than 37% at Level 4 | |||
| 15 | 19 | 7 | -4 | 75, better than 28% at Level 6 | 0.84, better than 5% at Level 6 | |||
| 14 | 15 | 4 | -1 | 66, better than 11% at Level 5 | 0.82, better than 11% at Level 5 | |||
| team_Mdllzz13 | ||||||||
| 26 | 16 | 6 | +10 | 124 | 1.65 | |||
| 16 | 16 | 5 | 0 | 75, better than 59% at Level 3 | 0.91, better than 54% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_PeperAlex10 | |||
| 147, better than 92% at Level 5 | 15, better than 98% at Level 5 | 9 | |
| 257 | 27 | 17 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 17 |
| 10 |
| -3 |
| 73, better than 12% at Level 7 |
| 0.87, better than 7% at Level 7 |
| 14 | 19 | 5 | -5 | 56, better than 9% at Level 1 | 0.83, better than 60% at Level 1 |
| 15 | 17 | 4 | -2 | 70, better than 39% at Level 3 | 0.81, better than 25% at Level 3 |
| 0, better than 1% at Level 4 |
| 2, better than 34% at Level 4 |
| 3 |
| 188, better than 97% at Level 6 | 9, better than 82% at Level 6 | 12 |
| 53, better than 47% at Level 5 | 3, better than 42% at Level 5 | 2 |
| team_Mdllzz13 | |||
|---|---|---|---|
| 127 | 2 | 2 | |
| 230, better than 99% at Level 3 | 4, better than 57% at Level 3 | 8 | |
| 80, better than 56% at Level 7 | 20, better than 99% at Level 7 | 19 | |
| 314, better than 99% at Level 1 | 12, better than 96% at Level 1 | 12 | |
| 68, better than 61% at Level 3 | 15, better than 99% at Level 3 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.