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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_x_savage_x9 | ||||||||
| 19 | 15 | 2 | +4 | 82, better than 50% at Level 10 | 1.22, better than 88% at Level 10 | |||
| 16 | 14 | 7 | +2 | 89, better than 81% at Level 10 | 1.01, better than 36% at Level 10 | |||
| 13 | 17 | 8 | -4 | 69, better than 4% at Level 10 | 0.89, better than 8% at Level 10 | |||
| 13 | 16 | 4 | -3 | 66, better than 1% at Level 10 | 0.82, better than 2% at Level 10 | |||
| 10 | 18 | 3 | -8 | 50, better than 1% at Level 10 | 0.63, better than 1% at Level 10 | |||
| team_RaizokGOD13 | ||||||||
| 17 | 13 | 4 | +4 | 81, better than 47% at Level 10 | 1.22, better than 88% at Level 10 | |||
| 18 | 14 | 8 | +4 | 95, better than 93% at Level 10 | 1.17, better than 82% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_x_savage_x9 | |||
| 89, better than 39% at Level 10 | 5, better than 33% at Level 10 | 6 | |
| 95, better than 42% at Level 10 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 12 |
| 4 |
| +2 |
| 67, better than 1% at Level 10 |
| 1.09, better than 62% at Level 10 |
| 16 | 16 | 5 | 0 | 86, better than 71% at Level 10 | 1.04, better than 46% at Level 10 |
| 15 | 17 | 5 | -2 | 63, better than 1% at Level 10 | 0.86, better than 5% at Level 10 |
| 0 |
| 82, better than 35% at Level 10 | 19, better than 99% at Level 10 | 16 |
| 62, better than 25% at Level 10 | 0, better than 1% at Level 10 | 0 |
| 67, better than 27% at Level 10 | 18, better than 98% at Level 10 | 21 |
| team_RaizokGOD13 | |||
|---|---|---|---|
| 82, better than 35% at Level 10 | 6, better than 41% at Level 10 | 6 | |
| 13, better than 8% at Level 10 | 6, better than 41% at Level 10 | 9 | |
| 16, better than 9% at Level 10 | 12, better than 83% at Level 10 | 12 | |
| 125, better than 60% at Level 10 | 4, better than 26% at Level 10 | 10 | |
| 22, better than 10% at Level 10 | 2, better than 15% at Level 10 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.