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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_SuleymanCKR13 | ||||||||
| 18 | 8 | 5 | +10 | 107, better than 99% at Level 2 | 2.00, better than 99% at Level 2 | |||
| 19 | 9 | 9 | +10 | 132, better than 99% at Level 5 | 1.82, better than 99% at Level 5 | |||
| 15 | 9 | 4 | +6 | 90, better than 95% at Level 3 | 1.39, better than 98% at Level 3 | |||
| 10 | 5 | 1 | +5 | 56 | 1.27 | |||
| 11 | 9 | 7 | +2 | 85, better than 86% at Level 4 | 1.15, better than 95% at Level 4 | |||
| team_Theodosiuz3 | ||||||||
| 12 | 16 | 4 | -4 | 89, better than 94% at Level 3 | 0.77, better than 18% at Level 3 | |||
| 8 | 15 | 4 | -7 | 64, better than 19% at Level 3 | 0.61, better than 3% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_SuleymanCKR13 | |||
| 0, better than 1% at Level 2 | 4, better than 68% at Level 2 | 5 | |
| 108, better than 87% at Level 5 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 8 |
| 14 |
| 0 |
| -6 |
| 53, better than 1% at Level 4 |
| 0.59, better than 1% at Level 4 |
| 8 | 15 | 0 | -7 | 64, better than 20% at Level 3 | 0.54, better than 1% at Level 3 |
| 4 | 15 | 4 | -11 | 53, better than 1% at Level 4 | 0.26, better than 1% at Level 4 |
| 3 |
| 0, better than 1% at Level 3 | 0, better than 1% at Level 3 | 3 |
| 86 | 7 | 4 |
| 103, better than 89% at Level 4 | 9, better than 95% at Level 4 | 15 |
| team_Theodosiuz3 | |||
|---|---|---|---|
| 11, better than 27% at Level 3 | 5, better than 78% at Level 3 | 6 | |
| 60, better than 64% at Level 3 | 0, better than 1% at Level 3 | 3 | |
| 15, better than 30% at Level 4 | 6, better than 80% at Level 4 | 7 | |
| 0, better than 1% at Level 3 | 2, better than 49% at Level 3 | 1 | |
| 20, better than 34% at Level 4 | 9, better than 95% at Level 4 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.