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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_BROMAZEPAN5 | ||||||||
| 17 | 17 | 2 | 0 | 102, better than 97% at Level 10 | 1.06, better than 52% at Level 10 | |||
| 12 | 16 | 3 | -4 | 96, better than 95% at Level 9 | 1.03, better than 59% at Level 9 | |||
| 13 | 15 | 2 | -2 | 84, better than 71% at Level 9 | 0.93, better than 22% at Level 9 | |||
| 8 | 15 | 7 | -7 | 38, better than 1% at Level 9 | 0.64, better than 1% at Level 9 | |||
| 4 | 17 | 5 | -13 | 35, better than 1% at Level 9 | 0.26, better than 1% at Level 9 | |||
| team_yngzike13 | ||||||||
| 22 | 15 | 5 | +7 | 130, better than 99% at Level 9 | 1.71, better than 99% at Level 9 | |||
| 19 | 9 | 5 | +10 | 97 | 1.68 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_BROMAZEPAN5 | |||
| 37, better than 18% at Level 10 | 3, better than 24% at Level 10 | 5 | |
| 0, better than 1% at Level 9 | 20, better than 99% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 7 |
| 4 |
| +8 |
| 76, better than 30% at Level 9 |
| 1.36, better than 97% at Level 9 |
| 11 | 9 | 3 | +2 | 71, better than 9% at Level 9 | 0.95, better than 27% at Level 9 |
| 12 | 14 | 5 | -2 | 84, better than 70% at Level 9 | 0.84, better than 5% at Level 9 |
| 13 |
| 2, better than 6% at Level 9 | 1, better than 14% at Level 9 | 4 |
| 0, better than 1% at Level 9 | 14, better than 97% at Level 9 | 12 |
| 60, better than 34% at Level 9 | 7, better than 64% at Level 9 | 8 |
| team_yngzike13 | |||
|---|---|---|---|
| 90, better than 55% at Level 9 | 7, better than 64% at Level 9 | 7 | |
| 85 | 7 | 17 | |
| 119, better than 74% at Level 9 | 13, better than 96% at Level 9 | 15 | |
| 79, better than 48% at Level 9 | 2, better than 20% at Level 9 | 4 | |
| 92, better than 57% at Level 9 | 11, better than 91% at Level 9 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.