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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_--MAJ3R13 | ||||||||
| 21 | 8 | 6 | +13 | 143, better than 99% at Level 6 | 2.16, better than 99% at Level 6 | |||
| 17 | 12 | 5 | +5 | 119, better than 99% at Level 7 | 1.49, better than 99% at Level 7 | |||
| 15 | 8 | 3 | +7 | 89, better than 85% at Level 6 | 1.48, better than 99% at Level 6 | |||
| 11 | 10 | 6 | +1 | 71, better than 10% at Level 7 | 0.95, better than 26% at Level 7 | |||
| 9 | 9 | 4 | 0 | 61, better than 3% at Level 6 | 0.90, better than 19% at Level 6 | |||
| team_Reganh013 | ||||||||
| 13 | 14 | 4 | -1 | 104, better than 99% at Level 6 | 0.93, better than 25% at Level 6 | |||
| 10 | 14 | 2 | -4 | 76 | 0.84 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_--MAJ3R13 | |||
| 85, better than 72% at Level 6 | 1, better than 22% at Level 6 | 1 | |
| 74, better than 59% at Level 7 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 14 |
| 3 |
| -5 |
| 58, better than 2% at Level 6 |
| 0.64, better than 1% at Level 6 |
| 8 | 15 | 1 | -7 | 63, better than 4% at Level 6 | 0.54, better than 1% at Level 6 |
| 7 | 15 | 2 | -8 | 53, better than 1% at Level 6 | 0.49, better than 1% at Level 6 |
| 8 |
| 80, better than 68% at Level 6 | 0, better than 1% at Level 6 | 4 |
| 200, better than 99% at Level 7 | 11, better than 96% at Level 7 | 12 |
| 7, better than 16% at Level 6 | 4, better than 52% at Level 6 | 8 |
| team_Reganh013 | |||
|---|---|---|---|
| 27, better than 28% at Level 6 | 11, better than 97% at Level 6 | 5 | |
| 0 | 4 | 7 | |
| 55, better than 49% at Level 6 | 20, better than 99% at Level 6 | 15 | |
| 0, better than 1% at Level 6 | 11, better than 97% at Level 6 | 9 | |
| 0, better than 1% at Level 6 | 5, better than 62% at Level 6 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.