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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Anti-Baiter13 | ||||||||
| 26 | 18 | 4 | +8 | 92, better than 87% at Level 9 | 1.40, better than 98% at Level 9 | |||
| 28 | 21 | 3 | +7 | 99 | 1.21 | |||
| 24 | 22 | 4 | +2 | 84, better than 66% at Level 8 | 1.05, better than 57% at Level 8 | |||
| 14 | 24 | 10 | -10 | 77, better than 35% at Level 9 | 0.68, better than 1% at Level 9 | |||
| 10 | 24 | 7 | -14 | 59, better than 1% at Level 9 | 0.47, better than 1% at Level 9 | |||
| team_kazentrii-16 | ||||||||
| 23 | 16 | 3 | +7 | 81, better than 56% at Level 6 | 1.15, better than 90% at Level 6 | |||
| 24 | 21 | 5 | +3 | 83, better than 61% at Level 8 | 1.10, better than 75% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Anti-Baiter13 | |||
| 173, better than 67% at Level 9 | 10, better than 57% at Level 9 | 18 | |
| 112 | 7 | 9 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| hsgfdhdLevel 8Steam profile of hsgfdhd (opens in a new tab) |
|---|
| 23 |
| 21 |
| 9 |
| +2 |
| 90, better than 88% at Level 8 |
| 1.05, better than 57% at Level 8 |
| 20 | 23 | 8 | -3 | 81, better than 44% at Level 10 | 0.91, better than 9% at Level 10 |
| 18 | 21 | 7 | -3 | 69, better than 5% at Level 8 | 0.84, better than 5% at Level 8 |
| 160, better than 66% at Level 8 |
| 4, better than 26% at Level 8 |
| 7 |
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | 2 |
| 61, better than 21% at Level 9 | 11, better than 62% at Level 9 | 22 |
| team_kazentrii-16 | |||
|---|---|---|---|
| 17, better than 17% at Level 6 | 1, better than 19% at Level 6 | 12 | |
| 223, better than 87% at Level 8 | 3, better than 22% at Level 8 | 6 | |
| hsgfdhdLevel 8Steam profile of hsgfdhd (opens in a new tab) | 217, better than 85% at Level 8 | 7, better than 43% at Level 8 | 16 |
| 67, better than 20% at Level 10 | 8, better than 41% at Level 10 | 10 | |
| 15, better than 12% at Level 8 | 5, better than 32% at Level 8 | 14 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.