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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Panombra22 | ||||||||
| 36 | 27 | 11 | +9 | 84, better than 66% at Level 8 | 1.20, better than 91% at Level 8 | |||
| 33 | 28 | 11 | +5 | 88, better than 81% at Level 8 | 1.15, better than 86% at Level 8 | |||
| 31 | 35 | 11 | -4 | 94, better than 95% at Level 5 | 0.95, better than 38% at Level 5 | |||
| 27 | 30 | 10 | -3 | 78, better than 58% at Level 4 | 0.90, better than 30% at Level 4 | |||
| 25 | 35 | 7 | -10 | 65, better than 17% at Level 3 | 0.74, better than 13% at Level 3 | |||
| team_Gu5s20 | ||||||||
| 34 | 28 | 8 | +6 | 79, better than 43% at Level 6 | 1.17, better than 89% at Level 6 | |||
| 31 | 31 | 8 | 0 | 77, better than 40% at Level 5 | 1.01, better than 59% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Panombra22 | |||
| 124, better than 33% at Level 8 | 6, better than 27% at Level 8 | 15 | |
| 287, better than 79% at Level 8 | 11 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 32 |
| 30 |
| 13 |
| +2 |
| 89, better than 83% at Level 7 |
| 0.99, better than 37% at Level 7 |
| 31 | 33 | 12 | -2 | 89, better than 83% at Level 8 | 0.87, better than 10% at Level 8 |
| 27 | 31 | 8 | -4 | 66, better than 9% at Level 4 | 0.83, better than 16% at Level 4 |
| 18 |
| 372, better than 96% at Level 5 | 15, better than 70% at Level 5 | 21 |
| 214, better than 79% at Level 4 | 17, better than 81% at Level 4 | 27 |
| 69, better than 39% at Level 3 | 2, better than 37% at Level 3 | 6 |
| team_Gu5s20 | |||
|---|---|---|---|
| 288, better than 85% at Level 6 | 14, better than 63% at Level 6 | 22 | |
| 236, better than 78% at Level 5 | 7, better than 40% at Level 5 | 18 | |
| 334, better than 90% at Level 7 | 6, better than 30% at Level 7 | 19 | |
| 277, better than 77% at Level 8 | 5, better than 24% at Level 8 | 6 | |
| 90, better than 44% at Level 4 | 26, better than 96% at Level 4 | 30 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.