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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_plut0___8 | ||||||||
| 18 | 15 | 5 | +3 | 93, better than 93% at Level 9 | 1.20, better than 88% at Level 9 | |||
| 17 | 18 | 9 | -1 | 94, better than 95% at Level 6 | 0.93, better than 26% at Level 6 | |||
| 15 | 16 | 3 | -1 | 75, better than 66% at Level 2 | 0.93, better than 69% at Level 2 | |||
| 15 | 18 | 5 | -3 | 70, better than 7% at Level 7 | 0.88, better than 12% at Level 7 | |||
| 8 | 20 | 5 | -12 | 48, better than 1% at Level 6 | 0.36, better than 1% at Level 6 | |||
| team_Diegod1233313 | ||||||||
| ToMMaTHyyLevel 6Steam profile of ToMMaTHyy (opens in a new tab) | 26 | 11 | 2 | +15 | 107, better than 99% at Level 6 | 1.92, better than 99% at Level 6 | ||
| 17 | 15 | 5 | +2 | 88, better than 81% at Level 7 | 1.27, better than 95% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_plut0___8 | |||
| 53, better than 24% at Level 9 | 5, better than 36% at Level 9 | 10 | |
| 305, better than 99% at Level 6 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 15 |
| 7 |
| +2 |
| 93, better than 93% at Level 8 |
| 1.05, better than 59% at Level 8 |
| 15 | 16 | 7 | -1 | 78 | 0.96 |
| 11 | 16 | 5 | -5 | 70 | 0.72 |
| 8 |
| 104, better than 80% at Level 2 | 20, better than 99% at Level 2 | 21 |
| 133, better than 78% at Level 7 | 6, better than 50% at Level 7 | 13 |
| 12, better than 16% at Level 6 | 1, better than 20% at Level 6 | 2 |
| team_Diegod1233313 | |||
|---|---|---|---|
| ToMMaTHyyLevel 6Steam profile of ToMMaTHyy (opens in a new tab) | 170, better than 92% at Level 6 | 4, better than 39% at Level 6 | 6 |
| 174, better than 91% at Level 7 | 5, better than 43% at Level 7 | 10 | |
| 49, better than 26% at Level 8 | 0, better than 1% at Level 8 | 0 | |
| 51 | 13 | 20 | |
| 159 | 2 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.