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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_BCM_Tepes9 | ||||||||
| 26 | 16 | 2 | +10 | 108, better than 99% at Level 8 | 1.69, better than 99% at Level 8 | |||
| 17 | 17 | 10 | 0 | 89, better than 88% at Level 6 | 0.99, better than 42% at Level 6 | |||
| 17 | 20 | 5 | -3 | 88, better than 81% at Level 7 | 0.90, better than 14% at Level 7 | |||
| 10 | 18 | 8 | -8 | 52, better than 8% at Level 2 | 0.63, better than 10% at Level 2 | |||
| 6 | 22 | 11 | -16 | 60, better than 16% at Level 2 | 0.25, better than 1% at Level 2 | |||
| team_GaPeeee13 | ||||||||
| 22 | 13 | 7 | +9 | 109, better than 99% at Level 8 | 1.41, better than 98% at Level 8 | |||
| 22 | 15 | 9 | +7 | 109, better than 99% at Level 7 | 1.33, better than 97% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_BCM_Tepes9 | |||
| 9, better than 11% at Level 8 | 8, better than 64% at Level 8 | 8 | |
| 141, better than 82% at Level 6 | 20, better than 99% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 15 |
| 7 |
| +4 |
| 75, better than 44% at Level 4 |
| 1.14, better than 91% at Level 4 |
| 17 | 15 | 10 | +2 | 80, better than 85% at Level 2 | 1.06, better than 92% at Level 2 |
| 13 | 18 | 6 | -5 | 73 | 0.70 |
| 19 |
| 2, better than 11% at Level 7 | 6, better than 52% at Level 7 | 8 |
| 95, better than 74% at Level 2 | 19, better than 99% at Level 2 | 20 |
| 17, better than 31% at Level 2 | 0, better than 1% at Level 2 | 1 |
| team_GaPeeee13 | |||
|---|---|---|---|
| 78, better than 41% at Level 8 | 0, better than 1% at Level 8 | 2 | |
| 278, better than 99% at Level 7 | 19, better than 99% at Level 7 | 14 | |
| koronaezLevel 4Steam profile of koronaez (opens in a new tab) | 101, better than 74% at Level 4 | 10, better than 88% at Level 4 | 11 |
| 71, better than 61% at Level 2 | 2, better than 41% at Level 2 | 3 | |
| 316 | 1 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.