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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_RokanAntti6 | ||||||||
| 14 | 14 | 1 | 0 | 70, better than 8% at Level 7 | 1.04, better than 56% at Level 7 | |||
| 12 | 15 | 7 | -3 | 82, better than 54% at Level 6 | 0.85, better than 10% at Level 6 | |||
| 13 | 17 | 4 | -4 | 75, better than 26% at Level 6 | 0.75, better than 3% at Level 6 | |||
| 12 | 18 | 4 | -6 | 78, better than 59% at Level 4 | 0.69, better than 1% at Level 4 | |||
| 9 | 16 | 2 | -7 | 48, better than 1% at Level 5 | 0.62, better than 1% at Level 5 | |||
| team_D3V1L71713 | ||||||||
| 27 | 11 | 5 | +16 | 131, better than 99% at Level 4 | 2.29, better than 99% at Level 4 | |||
| 17 | 12 | 7 | +5 | 105 | 1.38 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_RokanAntti6 | |||
| 37, better than 25% at Level 7 | 0, better than 1% at Level 7 | 1 | |
| 44, better than 33% at Level 6 | 0, better than 1% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 12 |
| 5 |
| +2 |
| 92 |
| 1.13 |
| 12 | 12 | 6 | 0 | 73, better than 19% at Level 6 | 1.01, better than 49% at Level 6 |
| AsunaVCLLevel 7Steam profile of AsunaVCL (opens in a new tab) | 10 | 13 | 5 | -3 | 46, better than 1% at Level 7 | 0.79, better than 4% at Level 7 |
|---|
| 3 |
| 108, better than 75% at Level 6 | 2, better than 26% at Level 6 | 2 |
| 22, better than 32% at Level 4 | 0, better than 1% at Level 4 | 0 |
| 30, better than 29% at Level 5 | 3, better than 37% at Level 5 | 2 |
| team_D3V1L71713 | |||
|---|---|---|---|
| 223, better than 99% at Level 4 | 6, better than 70% at Level 4 | 5 | |
| 47 | 4 | 4 | |
| 98 | 7 | 4 | |
| 93, better than 66% at Level 6 | 8, better than 75% at Level 6 | 7 | |
| AsunaVCLLevel 7Steam profile of AsunaVCL (opens in a new tab) | 148, better than 90% at Level 7 | 0, better than 1% at Level 7 | 3 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.