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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_zyVvn9 | ||||||||
| 21 | 17 | 2 | +4 | 83, better than 74% at Level 5 | 1.25, better than 96% at Level 5 | |||
| 18 | 18 | 2 | 0 | 78, better than 78% at Level 2 | 1.07, better than 92% at Level 2 | |||
| 13 | 17 | 3 | -4 | 49, better than 4% at Level 2 | 0.79, better than 38% at Level 2 | |||
| 15 | 20 | 11 | -5 | 97, better than 98% at Level 3 | 0.72, better than 11% at Level 3 | |||
| 6 | 19 | 4 | -13 | 43, better than 1% at Level 3 | 0.34, better than 1% at Level 3 | |||
| team_JD_strelock13 | ||||||||
| 37 | 10 | 4 | +27 | 168, better than 99% at Level 6 | 2.38, better than 99% at Level 6 | |||
| 15 | 14 | 4 | +1 | 64, better than 35% at Level 2 | 1.05, better than 91% at Level 2 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_zyVvn9 | |||
| 75, better than 53% at Level 5 | 9, better than 80% at Level 5 | 12 | |
| 4, better than 24% at Level 2 | 5, better than 64% at Level 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 18 |
| 8 |
| -2 |
| 88 |
| 0.91 |
| 13 | 17 | 7 | -4 | 64, better than 33% at Level 2 | 0.84, better than 48% at Level 2 |
| 10 | 14 | 3 | -4 | 50, better than 5% at Level 2 | 0.78, better than 37% at Level 2 |
| 7 |
| 49, better than 49% at Level 2 | 9, better than 87% at Level 2 | 11 |
| 227, better than 99% at Level 3 | 13, better than 97% at Level 3 | 12 |
| 53, better than 47% at Level 3 | 3, better than 51% at Level 3 | 7 |
| team_JD_strelock13 | |||
|---|---|---|---|
| 277, better than 99% at Level 6 | 5, better than 48% at Level 6 | 8 | |
| 233, better than 99% at Level 2 | 4, better than 57% at Level 2 | 9 | |
| 79 | 0 | 4 | |
| 95, better than 74% at Level 2 | 0, better than 1% at Level 2 | 2 | |
| 31, better than 38% at Level 2 | 3, better than 49% at Level 2 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.