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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_CurtzRR13 | ||||||||
| 19 | 10 | 5 | +9 | 110, better than 99% at Level 8 | 1.68, better than 99% at Level 8 | |||
| 17 | 10 | 2 | +7 | 81, better than 53% at Level 8 | 1.45, better than 99% at Level 8 | |||
| 15 | 9 | 6 | +6 | 90, better than 88% at Level 8 | 1.26, better than 94% at Level 8 | |||
| 12 | 8 | 3 | +4 | 81, better than 59% at Level 9 | 1.13, better than 76% at Level 9 | |||
| 8 | 13 | 9 | -5 | 74, better than 22% at Level 8 | 0.72, better than 1% at Level 8 | |||
| team_yorwelt4 | ||||||||
| 18 | 14 | 2 | +4 | 106, better than 99% at Level 9 | 1.47, better than 99% at Level 9 | |||
| 11 | 14 | 1 | -3 | 63, better than 1% at Level 8 | 0.89, better than 12% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_CurtzRR13 | |||
| 262, better than 99% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 27, better than 20% at Level 8 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 15 |
| 3 |
| -6 |
| 63, better than 1% at Level 10 |
| 0.61, better than 1% at Level 10 |
| 6 | 13 | 2 | -7 | 55, better than 1% at Level 6 | 0.52, better than 1% at Level 6 |
| 6 | 16 | 5 | -10 | 51, better than 1% at Level 8 | 0.34, better than 1% at Level 8 |
| 7 |
| 5, better than 10% at Level 8 | 2, better than 24% at Level 8 | 7 |
| 39, better than 23% at Level 9 | 3, better than 29% at Level 9 | 3 |
| 126, better than 85% at Level 8 | 11, better than 94% at Level 8 | 9 |
| team_yorwelt4 | |||
|---|---|---|---|
| 117, better than 77% at Level 9 | 6, better than 58% at Level 9 | 11 | |
| 68, better than 47% at Level 8 | 3, better than 32% at Level 8 | 3 | |
| 27, better than 14% at Level 10 | 7, better than 64% at Level 10 | 6 | |
| 4, better than 14% at Level 6 | 5, better than 59% at Level 6 | 8 | |
| 4, better than 9% at Level 8 | 7, better than 71% at Level 8 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.