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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_X4yin13 | ||||||||
| 24 | 17 | 5 | +7 | 93, better than 94% at Level 7 | 1.29, better than 95% at Level 7 | |||
| 21 | 15 | 7 | +6 | 99, better than 96% at Level 7 | 1.26, better than 94% at Level 7 | |||
| 20 | 16 | 11 | +4 | 101, better than 96% at Level 8 | 1.11, better than 77% at Level 8 | |||
| 15 | 17 | 5 | -2 | 59, better than 2% at Level 4 | 0.88, better than 24% at Level 4 | |||
| 13 | 14 | 7 | -1 | 60, better than 3% at Level 5 | 0.87, better than 14% at Level 5 | |||
| team_saddori11 | ||||||||
| 17 | 18 | 5 | -1 | 81, better than 57% at Level 6 | 1.04, better than 58% at Level 6 | |||
| 18 | 20 | 9 | -2 | 100, better than 96% at Level 8 | 0.98, better than 37% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_X4yin13 | |||
| 154, better than 79% at Level 7 | 2, better than 22% at Level 7 | 12 | |
| 237, better than 97% at Level 7 | 8, better than 62% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 18 |
| 4 |
| -3 |
| 65, better than 7% at Level 4 |
| 0.92, better than 39% at Level 4 |
| 17 | 20 | 4 | -3 | 76, better than 31% at Level 7 | 0.85, better than 5% at Level 7 |
| 12 | 18 | 4 | -6 | 58, better than 2% at Level 5 | 0.74, better than 2% at Level 5 |
| 13 |
| 113, better than 56% at Level 8 | 6, better than 44% at Level 8 | 10 |
| 74, better than 57% at Level 4 | 2, better than 34% at Level 4 | 5 |
| 46, better than 34% at Level 5 | 13, better than 92% at Level 5 | 21 |
| team_saddori11 | |||
|---|---|---|---|
| 90, better than 53% at Level 6 | 4, better than 38% at Level 6 | 9 | |
| 71, better than 34% at Level 8 | 1, better than 15% at Level 8 | 2 | |
| 126, better than 81% at Level 4 | 9, better than 80% at Level 4 | 9 | |
| 30, better than 20% at Level 7 | 0, better than 1% at Level 7 | 1 | |
| 136, better than 79% at Level 5 | 11, better than 85% at Level 5 | 17 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.