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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Moooovie13 | ||||||||
| 20 | 11 | 5 | +9 | 100, better than 99% at Level 1 | 1.62, better than 99% at Level 1 | |||
| 21 | 13 | 12 | +8 | 146, better than 99% at Level 2 | 1.52, better than 99% at Level 2 | |||
| OGI2026Level 1Steam profile of OGI2026 (opens in a new tab) | 15 | 11 | 3 | +4 | 73, better than 72% at Level 1 | 1.13, better than 97% at Level 1 | ||
| 15 | 14 | 2 | +1 | 70, better than 39% at Level 2 | 1.09, better than 94% at Level 2 | |||
| 10 | 15 | 10 | -5 | 57, better than 14% at Level 2 | 0.67, better than 14% at Level 2 | |||
| team_Lui_S6 | ||||||||
| 14 | 16 | 3 | -2 | 89, better than 97% at Level 2 | 0.93, better than 69% at Level 2 | |||
| 13 | 16 | 6 | -3 | 85, better than 95% at Level 1 | 0.91, better than 78% at Level 1 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Moooovie13 | |||
| 127, better than 94% at Level 1 | 8, better than 89% at Level 1 | 14 | |
| 0, better than 1% at Level 2 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 17 |
| 6 |
| -4 |
| 94, better than 97% at Level 3 |
| 0.81, better than 21% at Level 3 |
| 12 | 18 | 5 | -6 | 70, better than 66% at Level 1 | 0.69, better than 27% at Level 1 |
| 9 | 15 | 2 | -6 | 53 | 0.63 |
| 5 |
| OGI2026Level 1Steam profile of OGI2026 (opens in a new tab) | 132, better than 95% at Level 1 | 7, better than 85% at Level 1 | 8 |
|---|
| 7, better than 26% at Level 2 | 4, better than 61% at Level 2 | 4 |
| 142, better than 95% at Level 2 | 0, better than 1% at Level 2 | 2 |
| team_Lui_S6 | |||
|---|---|---|---|
| 54, better than 57% at Level 2 | 6, better than 77% at Level 2 | 9 | |
| 241, better than 99% at Level 1 | 12, better than 98% at Level 1 | 12 | |
| 14, better than 27% at Level 3 | 0, better than 1% at Level 3 | 3 | |
| 27, better than 44% at Level 1 | 3, better than 55% at Level 1 | 2 | |
| 94 | 0 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.