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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_TaZBlyat2 | ||||||||
| 10 | 13 | 2 | -3 | 64, better than 5% at Level 4 | 0.78, better than 6% at Level 4 | |||
| 9 | 14 | 4 | -5 | 72, better than 16% at Level 6 | 0.67, better than 1% at Level 6 | |||
| 7 | 15 | 4 | -8 | 67, better than 5% at Level 6 | 0.54, better than 1% at Level 6 | |||
| 7 | 14 | 2 | -7 | 58 | 0.48 | |||
| 6 | 15 | 1 | -9 | 50, better than 1% at Level 6 | 0.45, better than 1% at Level 6 | |||
| team_DeZz200213 | ||||||||
| 20 | 7 | 2 | +13 | 116, better than 99% at Level 5 | 2.05, better than 99% at Level 5 | |||
| 16 | 3 | 5 | +13 | 122, better than 99% at Level 6 | 1.78, better than 99% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_TaZBlyat2 | |||
| 0, better than 1% at Level 4 | 1, better than 31% at Level 4 | 3 | |
| 22, better than 24% at Level 6 | 0, better than 1% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 9 |
| 2 |
| +4 |
| 85, better than 72% at Level 6 |
| 1.28, better than 96% at Level 6 |
| 11 | 9 | 3 | +2 | 70, better than 12% at Level 5 | 1.02, better than 61% at Level 5 |
| 11 | 11 | 6 | 0 | 87, better than 81% at Level 6 | 0.87, better than 13% at Level 6 |
| 1 |
| 56, better than 51% at Level 6 | 0, better than 1% at Level 6 | 3 |
| 29 | 7 | 7 |
| 0, better than 1% at Level 6 | 4, better than 51% at Level 6 | 3 |
| team_DeZz200213 | |||
|---|---|---|---|
| 135, better than 96% at Level 5 | 4, better than 55% at Level 5 | 4 | |
| 88, better than 76% at Level 6 | 3, better than 41% at Level 6 | 5 | |
| 113, better than 90% at Level 6 | 3, better than 41% at Level 6 | 4 | |
| 21, better than 28% at Level 5 | 12, better than 98% at Level 5 | 8 | |
| 51, better than 47% at Level 6 | 6, better than 71% at Level 6 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.