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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Cofi150213 | ||||||||
| 22 | 11 | 3 | +11 | 90, better than 89% at Level 9 | 1.49, better than 97% at Level 9 | |||
| 18 | 14 | 6 | +4 | 100, better than 96% at Level 9 | 1.26, better than 95% at Level 9 | |||
| 18 | 15 | 6 | +3 | 95, better than 95% at Level 9 | 1.17, better than 86% at Level 9 | |||
| 16 | 16 | 5 | 0 | 78, better than 39% at Level 9 | 0.94, better than 21% at Level 9 | |||
| 8 | 15 | 6 | -7 | 58, better than 1% at Level 9 | 0.55, better than 1% at Level 9 | |||
| team_w0ch8 | ||||||||
| 18 | 17 | 1 | +1 | 90, better than 86% at Level 8 | 1.09, better than 75% at Level 8 | |||
| 18 | 17 | 1 | +1 | 62, better than 1% at Level 9 | 1.07, better than 57% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Cofi150213 | |||
| 40, better than 19% at Level 9 | 5, better than 39% at Level 9 | 4 | |
| 66, better than 32% at Level 9 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 17 |
| 7 |
| +1 |
| 99, better than 95% at Level 10 |
| 1.01, better than 36% at Level 10 |
| 10 | 17 | 8 | -7 | 74, better than 16% at Level 9 | 0.58, better than 1% at Level 9 |
| 6 | 16 | 6 | -10 | 45, better than 1% at Level 9 | 0.43, better than 1% at Level 9 |
| 3 |
| 94, better than 49% at Level 9 | 1, better than 13% at Level 9 | 2 |
| 158, better than 83% at Level 9 | 9, better than 70% at Level 9 | 4 |
| 1, better than 5% at Level 9 | 7, better than 55% at Level 9 | 14 |
| team_w0ch8 | |||
|---|---|---|---|
| 16, better than 13% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 36, better than 18% at Level 9 | 2, better than 18% at Level 9 | 4 | |
| 165, better than 83% at Level 10 | 3, better than 21% at Level 10 | 5 | |
| 120, better than 64% at Level 9 | 4, better than 31% at Level 9 | 5 | |
| 0, better than 1% at Level 9 | 2, better than 18% at Level 9 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.