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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_N3SP4WN8 | ||||||||
| 18 | 14 | 1 | +4 | 88, better than 80% at Level 9 | 1.29, better than 95% at Level 9 | |||
| 16 | 17 | 7 | -1 | 78, better than 33% at Level 10 | 1.04, better than 46% at Level 10 | |||
| 15 | 15 | 4 | 0 | 70 | 1.02 | |||
| 13 | 16 | 6 | -3 | 76, better than 28% at Level 9 | 0.88, better than 10% at Level 9 | |||
| 12 | 15 | 6 | -3 | 72, better than 13% at Level 8 | 0.88, better than 9% at Level 8 | |||
| team_Gr1sh113 | ||||||||
| 22 | 17 | 4 | +5 | 118, better than 99% at Level 10 | 1.42, better than 98% at Level 10 | |||
| 17 | 15 | 4 | +2 | 85, better than 78% at Level 6 | 1.19, better than 92% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_N3SP4WN8 | |||
| 36, better than 18% at Level 9 | 0, better than 1% at Level 9 | 4 | |
| 139, better than 71% at Level 10 | 11 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 12 |
| 3 |
| +2 |
| 61, better than 1% at Level 9 |
| 1.10, better than 73% at Level 9 |
| 12 | 13 | 3 | -1 | 67, better than 4% at Level 9 | 0.87, better than 9% at Level 9 |
| 12 | 17 | 6 | -5 | 75, better than 24% at Level 9 | 0.74, better than 1% at Level 9 |
| 15 |
| 69 | 12 | 14 |
| 97, better than 50% at Level 9 | 5, better than 39% at Level 9 | 4 |
| 1, better than 6% at Level 8 | 6, better than 50% at Level 8 | 9 |
| team_Gr1sh113 | |||
|---|---|---|---|
| 172, better than 85% at Level 10 | 9, better than 67% at Level 10 | 16 | |
| 109, better than 70% at Level 6 | 0, better than 1% at Level 6 | 1 | |
| 0, better than 1% at Level 9 | 1, better than 13% at Level 9 | 3 | |
| 41, better than 20% at Level 9 | 3, better than 24% at Level 9 | 5 | |
| 108, better than 57% at Level 9 | 5, better than 39% at Level 9 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.