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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-ineffable_9 | ||||||||
| 18 | 16 | 1 | +2 | 71, better than 7% at Level 9 | 1.25, better than 95% at Level 9 | |||
| 17 | 16 | 2 | +1 | 80, better than 44% at Level 6 | 1.03, better than 55% at Level 6 | |||
| 13 | 17 | 3 | -4 | 68, better than 5% at Level 7 | 0.89, better than 13% at Level 7 | |||
| 16 | 18 | 11 | -2 | 105, better than 99% at Level 7 | 0.89, better than 12% at Level 7 | |||
| 14 | 20 | 8 | -6 | 81, better than 43% at Level 7 | 0.66, better than 1% at Level 7 | |||
| team_Call1sto13 | ||||||||
| 26 | 14 | 5 | +12 | 110, better than 99% at Level 7 | 1.65, better than 99% at Level 7 | |||
| 15 | 12 | 9 | +3 | 84, better than 62% at Level 9 | 1.10, better than 69% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-ineffable_9 | |||
| 31, better than 14% at Level 9 | 9, better than 63% at Level 9 | 9 | |
| 0, better than 1% at Level 6 | 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 17 |
| 7 |
| +2 |
| 98, better than 96% at Level 8 |
| 1.07, better than 66% at Level 8 |
| 15 | 16 | 4 | -1 | 68, better than 4% at Level 8 | 0.92, better than 18% at Level 8 |
| 9 | 19 | 6 | -10 | 57, better than 1% at Level 4 | 0.45, better than 1% at Level 4 |
| 9 |
| 16, better than 14% at Level 7 | 9, better than 70% at Level 7 | 15 |
| 152, better than 84% at Level 7 | 3, better than 27% at Level 7 | 4 |
| 159, better than 86% at Level 7 | 6, better than 48% at Level 7 | 6 |
| team_Call1sto13 | |||
|---|---|---|---|
| 200, better than 95% at Level 7 | 4, better than 34% at Level 7 | 7 | |
| 141, better than 72% at Level 9 | 11, better than 76% at Level 9 | 14 | |
| 100, better than 53% at Level 8 | 2, better than 19% at Level 8 | 8 | |
| 160, better than 84% at Level 8 | 4, better than 30% at Level 8 | 7 | |
| 7, better than 22% at Level 4 | 10, better than 87% at Level 4 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.