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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_floods10 | ||||||||
| 18 | 17 | 7 | +1 | 85, better than 81% at Level 5 | 1.20, better than 95% at Level 5 | |||
| 21 | 19 | 6 | +2 | 96, better than 96% at Level 4 | 1.18, better than 92% at Level 4 | |||
| 16 | 16 | 7 | 0 | 84, better than 79% at Level 4 | 0.96, better than 49% at Level 4 | |||
| 12 | 19 | 2 | -7 | 54, better than 1% at Level 5 | 0.73, better than 3% at Level 5 | |||
| 10 | 20 | 7 | -10 | 65, better than 5% at Level 5 | 0.52, better than 1% at Level 5 | |||
| team_ILLEGALL913 | ||||||||
| 24 | 15 | 3 | +9 | 97, better than 96% at Level 4 | 1.46, better than 99% at Level 4 | |||
| 20 | 17 | 4 | +3 | 89, better than 89% at Level 5 | 1.09, better than 86% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_floods10 | |||
| 11, better than 18% at Level 5 | 7, better than 61% at Level 5 | 10 | |
| 26, better than 31% at Level 4 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 14 |
| 4 |
| +2 |
| 75, better than 30% at Level 5 |
| 1.08, better than 82% at Level 5 |
| 18 | 15 | 10 | +3 | 96, better than 96% at Level 5 | 1.06, better than 77% at Level 5 |
| 13 | 16 | 5 | -3 | 70, better than 12% at Level 5 | 0.82, better than 8% at Level 5 |
| 11 |
| 61, better than 51% at Level 4 | 3, better than 40% at Level 4 | 7 |
| 90, better than 59% at Level 5 | 3, better than 33% at Level 5 | 6 |
| 33, better than 27% at Level 5 | 7, better than 61% at Level 5 | 8 |
| team_ILLEGALL913 | |||
|---|---|---|---|
| 67, better than 54% at Level 4 | 9, better than 80% at Level 4 | 8 | |
| 4, better than 15% at Level 5 | 2, better than 27% at Level 5 | 3 | |
| 29, better than 25% at Level 5 | 7, better than 61% at Level 5 | 14 | |
| 324, better than 99% at Level 5 | 9, better than 74% at Level 5 | 13 | |
| 77, better than 51% at Level 5 | 31, better than 99% at Level 5 | 21 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.