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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_KamenniyZem11 | ||||||||
| 24 | 18 | 4 | +6 | 89, better than 82% at Level 10 | 1.28, better than 95% at Level 10 | |||
| 18 | 13 | 4 | +5 | 76, better than 25% at Level 10 | 1.10, better than 66% at Level 10 | |||
| 18 | 18 | 6 | 0 | 86, better than 69% at Level 10 | 1.07, better than 57% at Level 10 | |||
| 15 | 19 | 7 | -4 | 82, better than 55% at Level 10 | 0.84, better than 3% at Level 10 | |||
| 10 | 15 | 2 | -5 | 53, better than 1% at Level 9 | 0.65, better than 1% at Level 9 | |||
| team_cds13 | ||||||||
| 17 | 15 | 3 | +2 | 74, better than 20% at Level 10 | 1.14, better than 78% at Level 10 | |||
| 20 | 19 | 3 | +1 | 83, better than 57% at Level 10 | 1.11, better than 69% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_KamenniyZem11 | |||
| 38, better than 14% at Level 10 | 2, better than 15% at Level 10 | 3 | |
| 66, better than 24% at Level 10 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 16 |
| 3 |
| -1 |
| 62, better than 1% at Level 10 |
| 0.99, better than 29% at Level 10 |
| 15 | 19 | 3 | -4 | 60, better than 1% at Level 10 | 0.96, better than 21% at Level 10 |
| 15 | 17 | 6 | -2 | 81, better than 58% at Level 9 | 0.86, better than 7% at Level 9 |
| 9 |
| 98, better than 39% at Level 10 | 0, better than 1% at Level 10 | 1 |
| 0, better than 1% at Level 10 | 2, better than 15% at Level 10 | 1 |
| 7, better than 7% at Level 9 | 2, better than 17% at Level 9 | 5 |
| team_cds13 | |||
|---|---|---|---|
| 13, better than 8% at Level 10 | 8, better than 51% at Level 10 | 9 | |
| 81, better than 31% at Level 10 | 8, better than 51% at Level 10 | 7 | |
| 72, better than 27% at Level 10 | 0, better than 1% at Level 10 | 2 | |
| 18, better than 9% at Level 10 | 2, better than 15% at Level 10 | 3 | |
| 135, better than 63% at Level 9 | 2, better than 17% at Level 9 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.